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Swamp Thing is a default 1* Metahuman class hero. He can be drawn from the hero chest or first obtained with 10 of his shards.

Strategy

Summary.

Abilities

Swamp Thing's passive ability has him create a hazard that will trigger an amount of health regeneration on every use of one of his attack abilities. The healing only commences while he is traversing (peer review needed) the hazard. The health recovered references the level of the passive and seemingly, and not his total health (or total health sans portion increased by gear?).

His passive ability basically makes him one of a few of the game's "tanks", as he boasts a somewhat reliable recovery.

His first attack ability, Refoliation, features him attacking with three growths sprouting from the ground, each increasing in effective area, distance sprouted from Swamp Thing, and damage, the growths dealing 20%, 30%, and 50% of the ability's damage, respectively (prior to critical/lethal modification). Each growth can achieve a KO, but if the first hit attains a KO the second hit will miss the incoming target.

His second attack ability, The Rot, is largely a melee attack, though it has a very slight bit of range because Swamp Thing lunges in the course of the attack. The total damage of this attack, like that of most characters whose first two attack abilities are both attack abilities, is 150% that of his first one. The exact details of this attack are less important, as (unfortunately) this attack can only net a KO on the final of its hits.

(Third attack ability?)

Basic Attacks

Play Style

There are basically a few trade-off's with using each attack ability. His first attack ability undoubtedly has better range and damage attributes (aside from raw damage output) than his second attack ability, and with dedicated use it is more healing-efficient in conjunction with his passive than is dedicated use of his other abilities; however, his second attack ability can be more damage-efficient in cases where its rawer damage output is optimal.

If he is paired with Doctor Fate though, his a1 becomes just as damage-efficient as his a2 and generally becomes the preferred attack.

Stat & Talent Orientation

Given that Swamp Things has innate healing, boosts to defensive stats like defense, block effectiveness, or critical resistance can all be recommended. Health is actually not recommended, as his passive heals him a set amount seemingly without reference to his health.

Team Orientation

As a somewhat special-oriented character, Doctor Fate is an excellent partner for him, allowing him to activate his first attack ability (and so his passive) a whopping 50% more often.

As Swamp Thing is a tank that likes to sponge damage and recover health while your active hero, Cyborg can be a decent teammate to form a sort of tanking core, as he can recover health while tagged out and without the use of energy. As well, if you start to become worried about the opposing team's power build-up, Cyborg's EMP attack ability can be used to hopefully keep that in check.

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