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(not strong if gorilla Greed fight him he can use his shield to reflect damage on him.)
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[[File:51e414304d2ec815e1ac326f5c9ef573.jpg|thumb|281x281px]]
{{Under Construction}}
 
 
'''Swamp Thing''' is a 1-[[Star rating|star]] base Silver Metahuman Hero. He is one of the only two silver heroes capable of healing himself, along with [[Cyborg]].
[[File:Silver Cards17.jpg|thumb|339x339px]]
 
   
  +
He can be found in most Hero chests. 1 or 2 shards of him is a rare drop from the [[Basic Chest]]. 1 shard can be obtained as a reward from the [[Campaign]], chapter 6, battle 18, both heroic (always) and normal (extremely rare).
'''Swamp Thing''' is a 1-star base Silver Metahuman Hero. He is one of the only two silver heroes capable of healing himself, along with [[Cyborg]].
 
   
  +
All five of his gear pieces can be found in [[Campaign]]:
He can be directly drawn from the Hero Chest or redeemed with 10 of his shards if not directly obtained. His shards can be obtained as a drop from either the Hero Chest or Premium Hero Chest (when obtaining "duplicates"), as a rare drop from the Basic Chest in small quantities, or as a reward in Heroic Campaign Battles , , & . Each of his gear pieces can be obtained in Operations; specific pieces can also be obtained in (/Head slot), , (/ slot), and (/ slot). ==
 
His shards can be found in the Basic Chest, Heroic Campaign battles, , & , , and . His unlock/promotion info and stats are as follows:
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
!Gear
 
!Gear
!Stat
 
 
!Difficulty
 
!Difficulty
 
!Location
 
!Location
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|-
 
|-
 
|Legs
 
|Legs
|Health
 
 
|Heroic
 
|Heroic
 
|Chapter 5, battle 12
 
|Chapter 5, battle 12
 
|10 (650 Health)
|10
 
 
|-
 
|-
 
|Thicket Armor
 
|Thicket Armor
|Health
 
 
|Heroic
 
|Heroic
 
|Chapter 6, battle 6
 
|Chapter 6, battle 6
 
|12 (750 Health)
|12
 
 
|-
 
|-
 
|Vines
 
|Vines
  +
|Heroic
|Attack
 
  +
|Chapter 8, battle 12
 
|18 (95 Attack)
 
|-
  +
|Nature Crown
 
|Normal
 
|Normal
 
|Chapter 6, battle 24
 
|Chapter 6, battle 24
  +
|6 (4.8% Defence)
|6
 
 
|-
 
|-
 
|Wild Growth
 
|Wild Growth
|Critical Attack chance
 
 
|Normal
 
|Normal
 
|Chapter 7, battle 18
 
|Chapter 7, battle 18
 
|12 (5.4% Critical Attack chance)
|12
 
 
|}
 
|}
   
 
== Strategy ==
 
== Strategy ==
 
=== Abilities ===
 
=== Abilities ===
Swamp Thing's passive ability has him create a hazard that will heal him totaling the equivalent of 30%/60%/90%/120%/? of his attack on every use of his specials, but only when he is standing on or very close to it.
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Swamp Thing's passive, '''Wild Growth''', has him create a hazard on every use of his specials. They will heal him totaling the equivalent of 30%/60%/90%/120%/? of his attack, but only when he is standing on or very close to it.
 
His passive ability basically makes him one of a few of the game's "tanks", as he boasts a somewhat reliable recovery.
 
   
His first attack ability, Refoliation, features him attacking with three growths sprouting from the ground, each increasing in effective area, distance sprouted from Swamp Thing, and damage, the growths dealing 20%, 30%, and 50% of the ability's total damage, respectively (prior to critical/lethal modification). Each growth can achieve a KO, but if a blocking opponent is KOed by the first hit the second may miss.
+
His first special, '''Refoliation''', features him attacking with three growths sprouting from the ground, each increasing in effective area, distance sprouted from Swamp Thing, and damage, the growths dealing 20%, 30%, and 50% of the ability's total damage, respectively (prior to critical/lethal modification). Each growth can achieve a KO, but if a blocking opponent is KOed by the first hit the second may miss.
   
His second attack ability, The Rot, is largely a melee attack, though it has a very slight bit of range because Swamp Thing lunges in the course of the attack. The total damage of this attack, like that of most characters whose first two attack abilities are both attack abilities, is 150% that of his first one. Only the last hit can KO.
+
His second special, '''The Rot''', is largely a melee attack, though it has a very slight bit of range because Swamp Thing lunges in the course of the attack. The total damage of this attack, like that of most characters whose first two attack abilities are both attack abilities, is 150% that of his first one. Only the last hit can KO.
   
  +
His third special, '''Killing Field''', is also a melee ability. It should be used for fast damage when healing is not a concern.
(Third attack ability?)
 
   
 
=== Basic Attacks ===
 
=== Basic Attacks ===
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Given Swamp Thing's passive, boosts to defensive stats like defense, block effectiveness, or critical resistance are all recommended. Health is actually not recommended, as his passive does not scale with health. Resistance on the other hand would make the same amount of health he heals harder to take off.
 
Given Swamp Thing's passive, boosts to defensive stats like defense, block effectiveness, or critical resistance are all recommended. Health is actually not recommended, as his passive does not scale with health. Resistance on the other hand would make the same amount of health he heals harder to take off.
   
You may also want to boost his attack to a good degree, as his heal scales with his attack stat and by definition he is consuming a team resource to heal.
+
You may also want to boost his attack to a good degree, as his heal scales with his attack stat and by definition he is consuming a team resource to heal.
   
 
==Good with==
 
==Good with==
*'''[[Doctor Fate]]:''' Nearly mandatory if you want to play Swamp Thing, allowing him to activate his first special with only 1/3 of the cost, making enemy specials and Swamp Thing's global cooldown the only limitations.
+
*'''[[Doctor Fate]]:''' Nearly mandatory if you want to play Swamp Thing, allowing him to activate his first special with only 1/3 of the cost, making enemy specials and Swamp Thing's global cooldown the only limitations. [[Power Girl]] has a similar passive but she is gold and harder to obtain.
 
*'''[[Cyborg]]:''' Swamp Thing sponges damage and recover health while fighting actively, and Cyborg can recover health while tagged out without using power. If you start to become worried about the opposing team's power build-up, Cyborg's EMP attack ability can be used to hopefully keep that in check.
 
*'''[[Cyborg]]:''' Swamp Thing sponges damage and recover health while fighting actively, and Cyborg can recover health while tagged out without using power. If you start to become worried about the opposing team's power build-up, Cyborg's EMP attack ability can be used to hopefully keep that in check.
 
[[Category:Swamp Thing]]
 
[[Category:Swamp Thing]]
 
[[Category:Metahuman class]]
 
[[Category:Metahuman class]]
  +
[[Category:Heroes]]
  +
[[Category:Silver]]

Revision as of 03:55, 16 December 2020

51e414304d2ec815e1ac326f5c9ef573

Swamp Thing is a 1-star base Silver Metahuman Hero. He is one of the only two silver heroes capable of healing himself, along with Cyborg.

He can be found in most Hero chests. 1 or 2 shards of him is a rare drop from the Basic Chest. 1 shard can be obtained as a reward from the Campaign, chapter 6, battle 18, both heroic (always) and normal (extremely rare).

All five of his gear pieces can be found in Campaign:

Gear Difficulty Location Level
Legs Heroic Chapter 5, battle 12 10 (650 Health)
Thicket Armor Heroic Chapter 6, battle 6 12 (750 Health)
Vines Heroic Chapter 8, battle 12 18 (95 Attack)
Nature Crown Normal Chapter 6, battle 24 6 (4.8% Defence)
Wild Growth Normal Chapter 7, battle 18 12 (5.4% Critical Attack chance)

Strategy

Abilities

Swamp Thing's passive, Wild Growth, has him create a hazard on every use of his specials. They will heal him totaling the equivalent of 30%/60%/90%/120%/? of his attack, but only when he is standing on or very close to it.

His first special, Refoliation, features him attacking with three growths sprouting from the ground, each increasing in effective area, distance sprouted from Swamp Thing, and damage, the growths dealing 20%, 30%, and 50% of the ability's total damage, respectively (prior to critical/lethal modification). Each growth can achieve a KO, but if a blocking opponent is KOed by the first hit the second may miss.

His second special, The Rot, is largely a melee attack, though it has a very slight bit of range because Swamp Thing lunges in the course of the attack. The total damage of this attack, like that of most characters whose first two attack abilities are both attack abilities, is 150% that of his first one. Only the last hit can KO.

His third special, Killing Field, is also a melee ability. It should be used for fast damage when healing is not a concern.

Basic Attacks

Play Style

Swamp Thing plays as a "greedy" character, wanting to be a primary sponge of incoming damage and a primary user of the team's power. The value of prolonging his time in battle is directly tied to the proportion of damage that he can do as opposed to his teammates: this means his value on a team is diminished if he is lacking in either of offensive or defensive stats as compared to his teammates. In other terms, he is exclusively a "lead" character. (This "greedy" characteristic is opposite the orientation of a character like Doctor Fate, whose powerful supporting passive can aid the team even if he far weaker than the other members. For lesser example of "greedy" characters, see Unhinged Harley Quinn or Mythic Wonder Woman, characters that have a specific moment where they want to participate in the fray.)

There are basically a few trade-off's with using each attack ability. His first attack ability undoubtedly has better range and damage attributes (aside from raw damage output) than his second attack ability, and with dedicated use it is more healing-efficient in conjunction with his passive than is dedicated use of his other abilities; however, his second attack ability can be more damage-efficient in cases where its rawer damage output is optimal.

If he is paired with Doctor Fate though (see below), his A1 becomes just as damage-efficient as his A2 and generally becomes the preferred attack.

Stat Construction

Given Swamp Thing's passive, boosts to defensive stats like defense, block effectiveness, or critical resistance are all recommended. Health is actually not recommended, as his passive does not scale with health. Resistance on the other hand would make the same amount of health he heals harder to take off.

You may also want to boost his attack to a good degree, as his heal scales with his attack stat and by definition he is consuming a team resource to heal.

Good with

  • Doctor Fate: Nearly mandatory if you want to play Swamp Thing, allowing him to activate his first special with only 1/3 of the cost, making enemy specials and Swamp Thing's global cooldown the only limitations. Power Girl has a similar passive but she is gold and harder to obtain.
  • Cyborg: Swamp Thing sponges damage and recover health while fighting actively, and Cyborg can recover health while tagged out without using power. If you start to become worried about the opposing team's power build-up, Cyborg's EMP attack ability can be used to hopefully keep that in check.