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When the countdown timer runs out in [[Arena]], if you win with a clone, the game would automatically tag in Sub-Zero to perform the winning animation. This led to a misconception that you must tag out the clone at the last moment to win, which is '''not''' the case. |
When the countdown timer runs out in [[Arena]], if you win with a clone, the game would automatically tag in Sub-Zero to perform the winning animation. This led to a misconception that you must tag out the clone at the last moment to win, which is '''not''' the case. |
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β | Since [[Doctor Fate]]/[[Power Girl]] is practically mandatory for him anyway, a different strategy is to chain his Ice Balls; by freezing them, waiting till they are about to be unfrozen before hitting them with basic attacks and freezing them again, you can lock down enemies almost indefinitely (especially with high level Ice Ball that increases freeze duration, e.g. by level 41 it is doubled, and in later parts of the match with faster power generation) |
+ | Since [[Doctor Fate]]/[[Power Girl]] is practically mandatory for him anyway, a different strategy is to chain his Ice Balls; by freezing them, waiting till they are about to be unfrozen before hitting them with basic attacks and freezing them again, you can lock down enemies almost indefinitely (especially with high level Ice Ball that increases freeze duration, e.g. by level 41 it is doubled, and in later parts of the match with faster power generation). |
While clones is generally a much better strategy against stronger opponents, this could be useful in some situations, for example, against an enemy Sub-Zero clone, which cannot be cloned. If you clone an enemy Sub-Zero, the clone can use Klone Toss, but cannot create another clone. |
While clones is generally a much better strategy against stronger opponents, this could be useful in some situations, for example, against an enemy Sub-Zero clone, which cannot be cloned. If you clone an enemy Sub-Zero, the clone can use Klone Toss, but cannot create another clone. |