Injustice 2 Mobile Wiki
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{{Character|title1 = Shazam|image1 = ShazamHR.jpg|name = Billy Batson|class = Arcane|tier = Gold}}'''Shazam''' is a 3-[[Star rating|star]] base, gold [[Arcane class]] hero, capable of massive team damage buffs and bursts of healing.
[[File:CA61334B-7BD9-429F-907F-55D593F84A1F.jpeg|thumb|220x220px]]
 
'''Shazam''' is a 3-[[Star rating|star]] base, gold [[Arcane class]] hero, capable of massive team damage buffs and bursts of healing.
 
   
 
He is available through [[Arena]] end of season rewards and the [[Wizard Chest]].
 
He is available through [[Arena]] end of season rewards and the [[Wizard Chest]].
==Abilities==
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==Passive Abilities==
'''Courage of Achilles (passive 1)'''
 
*20%/40%/60%/80%/100% Attack for Arcane and Might teammates
 
Arcane and Might heroes on Shazam's team gain increase Attack for the entire battle.
 
   
'''Retribution of Zeus (passive 2)'''
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==== '''Courage of Achilles''' ====
 
*Arcane & Might heroes on Shazam's team gain increased Attack for the entire battle.
*20%/30%/40%/50%/60% Chance to disable
 
 
**20%/40%/60%/80%/100% Attack for Arcane and Might teammates
*5/5/8/12/16 Second disable duration
 
*5%/5%/10%/15%/20% Chance to activate Roaring Strike
 
If Shazam successfully blocks a Special Attack, Shazam may disable that Special Attack and may activate his own Special, Roaring Strike.
 
   
'''Stamina of Atlas (passive 3)'''
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==== '''Retribution of Zeus''' ====
 
*If Shazam successfully blocks a Special Attack, Shazam may disable that Special Attack and may active his own Special: Roaring Strike
*50%/50%/50%/75%/100% Critical Damage multiplier reduction for team
 
 
**20%/30%/40%/50%/60% Chance to disable
Critical Hits against Shazam and his entire team are greatly reduced in damage.
 
 
**5/5/8/12/16 Second disable duration
 
**5%/5%/10%/15%/20% Chance to activate Roaring Strike
   
'''Bolt of Zeus (Special 1)'''
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==== '''Stamina of Atlas''' ====
 
*Critical Hits against Shazam and his entire team are greatly reduced in damage.
 
**50%/50%/50%/75%/100% Critical Damage multiplier reduction for team
   
  +
== Special Abilities & Supermove ==
Consumes '''3''' bars of power.
 
*[100% Attack stat] Damage
 
Shazam combos into a lightning bolt toss.
 
   
  +
==== '''Bolt of Zeus''' ====
'''Atlas Torpedo (Special 2)'''
 
 
* Shazam combos into a lighting bolt toss.
  +
** ''(Attack*1 + X per Lvl)'' Damage
   
 
==== '''Atlas Torpedo''' ====
Consumes '''5''' bars of power.
 
 
* Shazam attacks with the will of Atlas, also healing the teammate with the lowest health.
*[150% Attack stat] Damage
 
  +
** ''(Attack*2 + X per Lvl)'' Damage
*[10% + 0.2% per ability level] of lowest teammate's health regenerated
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** ''(10% + 0.2% per Lvl)'' of lowest teammate's health regenerated
Shazam attacks with the will of Atlas, also healing the teammate with the lowest health.
 
   
'''Roaring Strike (Special 3)'''
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==== '''Roaring Strike''' ====
 
*Shazam summons a lightning strike onto his opponent, also healing his entire team.
 
 
**''(Attack*3 + X per Lvl)'' Damage
Consumes '''8''' bars of power.
 
 
**''(10% + 0.5% per Lvl)'' of team's maximum health regenerated
*[300% Attack stat] Damage
 
 
'''The Power of SHAZAM'''
*[10% + 0.5% per ability level] of team's maximum health regenerated
 
 
*Shazam sends his opponent into the sky for a few hits before spin tossing them downwards.
Shazam summons a lightning strike onto his opponent, also healing his entire team.
 
 
**''(Attack*8 + X per Lvl)'' Damage
 
 
**+15%/20%/25%/35% Damage for the duration of the battle
'''The Power of SHAZAM (Supermove)'''
 
 
Consumes '''10''' bars of power.
 
*[800% Attack stat] Damage
 
*+15%/20%/25%/35% Damage for the duration of the battle
 
Shazam sends his opponent into the sky for a few hits, before spin tossing them downwards.
 
 
==Strategy==
 
==Strategy==
 
The two effects on '''Retribution of Zeus''' are separate and '''activate independently''' - Shazam may receive both, neither, or only one of them upon blocking an enemy special. Both are determined at the first hit of the enemy special that Shazam blocks.
 
The two effects on '''Retribution of Zeus''' are separate and '''activate independently''' - Shazam may receive both, neither, or only one of them upon blocking an enemy special. Both are determined at the first hit of the enemy special that Shazam blocks.
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His basic attacks all have fairly poor range (especially noticeable on his crouch attack). His tag attack is unusual in that the second hit, if performed and the enemy doesn't block, shoulder barges them into the air.
 
His basic attacks all have fairly poor range (especially noticeable on his crouch attack). His tag attack is unusual in that the second hit, if performed and the enemy doesn't block, shoulder barges them into the air.
  +
===Interactions===
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== Interactions ==
  +
 
====Good with====
 
====Good with====
 
*'''[[Arcane class]] and [[Might class]] heroes''': Obviously, due to '''Courage of Achilles''''s massive damage buff for them, it is almost mandatory to team him with those heroes.
 
*'''[[Arcane class]] and [[Might class]] heroes''': Obviously, due to '''Courage of Achilles''''s massive damage buff for them, it is almost mandatory to team him with those heroes.

Revision as of 03:32, 13 June 2020

Shazam is a 3-star base, gold Arcane class hero, capable of massive team damage buffs and bursts of healing.

He is available through Arena end of season rewards and the Wizard Chest.

Passive Abilities

Courage of Achilles

  • Arcane & Might heroes on Shazam's team gain increased Attack for the entire battle.
    • 20%/40%/60%/80%/100% Attack for Arcane and Might teammates

Retribution of Zeus

  • If Shazam successfully blocks a Special Attack, Shazam may disable that Special Attack and may active his own Special: Roaring Strike
    • 20%/30%/40%/50%/60% Chance to disable
    • 5/5/8/12/16 Second disable duration
    • 5%/5%/10%/15%/20% Chance to activate Roaring Strike

Stamina of Atlas

  • Critical Hits against Shazam and his entire team are greatly reduced in damage.
    • 50%/50%/50%/75%/100% Critical Damage multiplier reduction for team

Special Abilities & Supermove

Bolt of Zeus

  • Shazam combos into a lighting bolt toss.
    • (Attack*1 + X per Lvl) Damage

Atlas Torpedo

  • Shazam attacks with the will of Atlas, also healing the teammate with the lowest health.
    • (Attack*2 + X per Lvl) Damage
    • (10% + 0.2% per Lvl) of lowest teammate's health regenerated

Roaring Strike

  • Shazam summons a lightning strike onto his opponent, also healing his entire team.
    • (Attack*3 + X per Lvl) Damage
    • (10% + 0.5% per Lvl) of team's maximum health regenerated

The Power of SHAZAM

  • Shazam sends his opponent into the sky for a few hits before spin tossing them downwards.
    • (Attack*8 + X per Lvl) Damage
    • +15%/20%/25%/35% Damage for the duration of the battle

Strategy

The two effects on Retribution of Zeus are separate and activate independently - Shazam may receive both, neither, or only one of them upon blocking an enemy special. Both are determined at the first hit of the enemy special that Shazam blocks.

When the second effect activates, he interrupts the enemy special, staggering his opponent and activating Roaring Strike that can't be blocked, with no power cost, and heals his team just like a normal use of that special. This version of Roaring Strike will still be used even if that special is disabled, and cannot be interrupted like a normal special (e.g. Dark Supergirl's passive).He is a very good person whether Hazards are still created seems to vary: Unbreakable Cyborg's EMP and Atrocitus' Blood-nado is created, but Armored Superman's Heat Vision is not. Emerald Green Lantern does not get his armor buff if his Will Power is interrupted, but his Grinder is still created. Multiverse Batwoman's zero power cost buff is still activated even if her s1 is interrupted. Sonic Black Canary's block disable is still applied.

Atlas Torpedo heals the teammate with the lowest health - this is apparently determined based on current, percentage health. The amount healed is a percentage of the maximum health of the hero being healed. Roaring Strike heals Shazam along with his entire team.

Even assuming Shazam is fighting on his own, due to the higher heal scaling on Roaring Strike, it heals more than Atlas Torpedo per bar of power by level 35.

His basic attacks all have fairly poor range (especially noticeable on his crouch attack). His tag attack is unusual in that the second hit, if performed and the enemy doesn't block, shoulder barges them into the air.

Interactions

Good with

Countered by

  • Sub-Zero and Unhinged Harley Quinn: Since neither of his special's healing are tied to his passives, they can use it when controlling him with their passives, particularly Sub-Zero since he can create unlimited Shazam clones (while Harley can only do it once, upon KO'ing Shazam herself). Roaring Strike can heal the clone's whole team, including the controller.
  • Special block users: The Roaring Strike triggered by Retribution of Zeus is normally unblockable, but it can be blocked with special block, greatly reducing damage taken and reflecting damage back to Shazam.

Trivia

  • He is based on Zachary Levi's portrayal of the character in the 2019 film Shazam!.
  • His special 1, special 3, and supermove are named after and based on his special 1, special 2, and supermove from the first Injustice: Gods Among Us mobile game: Bolt of Zeus, Roaring Strike, and The Power of SHAZAM. There are a few animation differences: a couple of punches are added Bolt of Zeus, removed from Roaring Strike, and The Power of SHAZAM has a storm cloud effect added when Shazam is spinning his opponent, and adds a final bolt of lighting striking the opponent as they hit the ground. Shazam is playable on the first game, both console and mobile, but not in the Injustice 2 console game.
  • His special 2, Atlas Torpedo, is instead based on the move with the same name from the first console game.
  • Shazam was the first hero with minimum stats surpassing Arkham Knight Batman, even at 3 stars, before Arkham Knight Batman's stats were massively buffed in addition to being given 2 extra passives and a class change from Tech to Agility.