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Operations is a simple game mode in which a character can be assigned to "operations" for a set period of time. Beyond the initial assignment, Operations do not require further player input, and they do not consume Stamina. Characters are unable to be put on teams or used for other game modes while they are assigned on an Operation.

There are 3 Operation slots; only 3 Operations can be undertaken at once, even if you have more characters. There are minimum Threat ratings required for all Operations except the first.

Operations have a rare chance of yielding gear, gems, and Master Thief Catwoman shards, the former two of each can be improved with upgrades (see below).

Catwoman and Master Thief Catwoman gain 6%/?% bonus credits on Operations, stacking multiplicatively with Operation upgrades.

Operation Threat required Credits earned Duration
Patrol: Metropolis 1 260 30 minutes
Direct Action: Arkham Asylum 1,000 500 1 hour
Strategic Recon: Gorilla City 2,000 715 1 hour 30 minutes
Internal Defense: Atlantis 2,300 950 2 hours
Search and Rescue: Kahndaq 2,500 1,355 3 hours
Investigation: Fortress of Solitude 3,000 1,715 4 hours
Retrieved: Red Sun Prison 3,600 2,445 6 hours
Search and Destroy: Argo Labs 4,000 4,645 12 hours

Upgrades

Operations can be upgraded a total of 20 times, each upgrade increasing by 5% one factor in all operations (credits yielded, XP yielded, chance of dropped gear dropped, chance of dropped gems, completion speed).

Level Gem Cost Total % Factor Modified
1 25 +5% Credits
2 25 +5% XP
3 50 +5% Completion Speed
4 50 +10% Credits
5 75 +10% XP
6 100 +15% Credits
7 100 +10% Completion Speed
8 100 +15% XP
9 125 +15% Completion Speed
10 125 +5% Gear Chance
11 150 +5% Chance of Gems
12
13
14
15 +10% Gear Chance
16 250 +10% Chance of Gems
17 250 +25% Credits
18 250 +25% XP
19 250 +15% Gear Chance
20 +15% Gem Chance

It is recommended that you upgrade your operations as early as possible, as it seems getting gems without any gem upgrade is rare, and it will happen noticeably more frequently with even just the first upgrade. (Likely this means that the default chance* is low and that each stated increase in drop chance is an additive increase, i.e. 1% becoming 6%.) Each upgrade to completion speed is also functionally an upgrade to gem yield for time-savvy players.

(*It's possible that different duration patrols have different base rates. In any case, a longer duration operation that yields gems will not on average yield more gems than a shorter operation that yields gems. Confirmed possible yield amounts are 10 & 20.)

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