m (Reverse multiplication for 'Internal Defense: Atlantis' to find the base XP yield, from 550*1.2 (where 1.2 is +20%) = 660 Through trial an error.) Tags: Visual edit apiedit |
m (Reverse multiplication for 'Search and Rescue: Kahndaq' to find the base XP yield, from 785*1.2 (where 1.2 is +20%) = 942 Through trial an error.) Tags: Visual edit apiedit |
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|1,355 (7.53/min) |
|1,355 (7.53/min) |
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|3 hours |
|3 hours |
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+ | |785 (4.36/min) |
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− | | |
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|Investigation: Fortress of Solitude |
|Investigation: Fortress of Solitude |
Revision as of 00:03, 3 June 2017
This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.
Operations is a simple game mode in which a character can be assigned to "operations" for a set period of time. Beyond the initial assignment, Operations do not require further player input, and they do not consume Stamina. Characters are unable to be put on teams or used for other game modes while they are assigned on an Operation.
There are 3 Operation slots; only 3 Operations can be undertaken at once, even if you have more characters. There are minimum Threat ratings required for all Operations except the first.
Operations have a rare chance of yielding gear, gems, and Master Thief Catwoman shards, the former two of which can be improved with upgrades (see below).
Catwoman and Master Thief Catwoman gain 6%/?% bonus credits on Operations, stacking multiplicatively with Operation upgrades.
Operation | Threat required | Credits earned | Duration | XP yielded |
---|---|---|---|---|
Patrol: Metropolis | 1 | 260 (8.67/min) | 30 minutes | 160 (5.33/min) |
Direct Action: Arkham Asylum | 1,000 | 500 (8.33/min) | 1 hour | 300 (5/min) |
Strategic Recon: Gorilla City | 2,000 | 715 (7.94/min) | 1 hour 30 minutes | 425 (4.72/min) |
Internal Defense: Atlantis | 2,300 | 950 (7.92/min) | 2 hours | 550 (4.58/min) |
Search and Rescue: Kahndaq | 2,500 | 1,355 (7.53/min) | 3 hours | 785 (4.36/min) |
Investigation: Fortress of Solitude | 3,000 | 1,715 (7.15/min) | 4 hours | |
Retrieval: Red Sun Prison | 3,600 | 2,445 (6.79/min) | 6 hours | |
Search and Destroy: Argo Labs | 4,000 | 4,645 (6.45/min) | 12 hours |
Upgrades
Operations can be upgraded a total of 20 times, each upgrade increasing by 5% one factor in all operations (credits yielded, XP yielded, chance of dropped gear, chance of dropped gems, completion speed).
Level | Gem Cost | Total % Factor Modified |
---|---|---|
1 | 25 | +5% Credits |
2 | 25 | +5% XP |
3 | 50 | +5% Completion Speed |
4 | 50 | +10% Credits |
5 | 75 | +10% XP |
6 | 100 | +15% Credits |
7 | 100 | +10% Completion Speed |
8 | 100 | +15% XP |
9 | 125 | +15% Completion Speed |
10 | 125 | +5% Gear Chance |
11 | 150 | +5% Chance of Gems |
12 | 150 | +20% Credits |
13 | 200 | +20% XP |
14 | 250 | +20% Completion Speed |
15 | 250 | +10% Gear Chance |
16 | 250 | +10% Chance of Gems |
17 | 250 | +25% Credits |
18 | 250 | +25% XP |
19 | 250 | +15% Gear Chance |
20 | 250 | +15% Gem Chance |
It is recommended that you upgrade your operations as early as possible, as it seems getting gems without any gem upgrade is rare, and it will happen noticeably more frequently with even just the first upgrade. (Likely this means that the default chance* is low and that each stated increase in drop chance is an additive increase, i.e. 1% becoming 6%.) Each upgrade to completion speed is also functionally an upgrade to gem yield for time-savvy players.
(*It's possible that different duration operations have different base rates. In any case, a longer duration operation that yields gems will not on average yield more gems than a shorter operation that yields gems. Confirmed possible yield amounts are 10, 20, & 30, 30 seemingly being rare.)