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{{Character|image1 = MTCW.jpg|class = Agility|tier = Gold|abbreviation = MTCW|name = Selina Kyle}}
== {{Under Construction}} ==
 
'''Master Thief Catwoman''' is a Gold-rarity Agility Class Hero. She can't be obtained through conventional {{Character|image1 = INJ2 Card12.jpg}}means like other characters from the [[Hero Chest]] or [[Premium Hero Chest]], and her shards aren't available as rare drops from the [[Coin Chest]] or as possible rewards from Heroic Campaign mode. She can only be obtained as a 3-star Character after collecting a minimum of 160 of her shards which are available as possible rewards from [[Operations]].
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'''Master Thief Catwoman''' is a Gold, 3-[[Star rating|Star]] base, Agility Class Hero. She is currently the only [[Gold]] Hero found in the Basic Chest (1 or 2 shards at a time). Previously, she could be obtained through [[Operations]] but was later replaced by [[Heartbreaker Harley Quinn]].
   
 
==Summary==
 
==Summary==
<blockquote>"''The ultimate thief, Selina Kyle gains a bonus on any Operations she undertakes. In battle, her diamond-edged claws cause bleeding damage over time (DOT).''"</blockquote>
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Catwoman gains a bonus on any Operations she undertakes. In battle, her diamond-edged claws cause bleeding damage over time (DoT).
   
==Character Guide==
+
==Obtaining Gear==
   
  +
Master Thief Catwoman's gear can be obtained throughout the [[Campaign]].
<tabber>
 
 
* Hood — Chapter 4, Battle 24 (Normal)
Stats=
 
 
* Vest — Chapter 5, Battle 12 (Normal)
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 845px;"
 
 
* Gloves — Chapter 6, Battle 24 (Heroic)
!Star Rating
 
 
* Boots — Chapter 3, Battle 12 (Heroic)
!Level 1: Health / Damage (with all gears)
 
 
* Whip — Chapter 4, Battle 12 (Heroic)
!Level 60: Health / Damage (with all gears)
 
|-
 
|1
 
|
 
|
 
|-
 
|2
 
|
 
|
 
|-
 
|3
 
|660 / 171 (??? / ???)
 
|
 
|-
 
|4
 
|
 
|
 
|-
 
|5
 
|
 
|
 
|-
 
|}
 
|-|
 
Shards=
 
Operations:
 
* Random drop from completing Operations
 
|-|
 
Gears=
 
Gearing up is a way to boost character's Stats, for Master Thief Catwoman her gear can be found by:
 
{| class="article-table"
 
!Gear
 
!Campaign
 
!Gear Level
 
|-
 
|Hood
 
|Normal Chapter 4 Battle 24
 
|4
 
|-
 
|Vest
 
|Normal Chapter 5 Battle 12
 
|5
 
|-
 
|Gloves
 
|Heroric Chapter 6 Battle 24
 
|13
 
|-
 
|Boots
 
|Heroric Chapter 3 Battle 12
 
|6
 
|-
 
|Whip
 
|Heroric Chapter 4 Battle 12
 
|8
 
|}
 
Master Thief Catwoman has the following Gear Set Bonuses:
 
* 2/5: +10% Fast Attack Chance
 
* 3/5: +5% Attack
 
* 5/5: +10% Attack
 
</tabber>
 
   
  +
== Abilities ==
   
===Abilities===
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==== Finders Keepers ====
  +
* Carpe Diem. Catwoman seizes the day and receives more Credits from completing Operations. She also has an increased chance to gain gear.
'''Note: Passive = Always active.'''
 
 
** + ( ''X per Level'' )% Bonus Credits in Operations
 
** + ( ''X per Level'' )% Bonus for Gear in Operations
   
 
==== Slash Dash ====
<tabber>
 
  +
* Dashing a medium distance forward with a single claw slash, Catwoman staggers her opponent back, dealing damage over time (DoT).
Steal Power (Passive)=
 
  +
** ( ''Attack * 1 + X per Level'' ) Damage over Time
Note: Master Thief Catwoman's passives do not affect battle at all.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 845px;"
 
!Level
 
!Required Rank
 
!Bonus
 
!Cost to Level Up
 
|-
 
|1
 
|1 star
 
|
 
Base: +6% More Credits in Operations
 
   
  +
==== Clatrops ====
Base: +6% Chance for Gear in Operations
 
  +
* Hazard Damage: Catwoman scatters back then sets a spiked trap onto the ground that causes hazard damage over time (DoT).
|5,000 Credits
 
  +
** ( ''X per Level'' ) Damage over Time
|-
 
  +
** ( ''Attack * 1.5 + X per Level'' ) Hazard DoT Damage
|2
 
|2 stars
 
|
 
+7.5% More Credits in Operations
 
   
 
==== Pretty Kitty ====
+7.5% Chance for Gear in Operations
 
  +
* Catwoman cracks her whip, knocking her opponent away.
|10,000 Credits
 
  +
** ( ''Attack * 3 + X per Level'' ) Damage
|-
 
|3
 
|3 stars
 
|
 
+9% More Credits in Operations
 
   
  +
==== Ride Along ====
+9% Chance for Gear in Operations
 
  +
* Catwoman decides to take her opponent on the ride of their life.
|20,000 Credits
 
  +
** ( ''Attack * 8 + X per Level'' ) Damage
|-
 
  +
** + ( ''X per Level'' )% Damage for the duration of the battle
|4
 
|4 stars
 
|
 
+10.5% More Credits in Operations
 
 
+10.5% Chance for Gear in Operations
 
|??? Credits
 
|-
 
|5
 
|5 stars
 
|
 
+?% More Credits in Operations
 
 
+?% Chance for Gear in Operations
 
|Not Available
 
|-
 
|}
 
|-|
 
Slash Dash (4)=
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 845px;"
 
!Level
 
!Damage
 
!Cost to Level Up
 
|-
 
|1
 
|Base: 100% Damage Over Time
 
|250 Credits
 
|-
 
|2 to 10
 
|(Base * ???) Damage Over Time
 
|Level * 250 Credits
 
|-
 
|11 to 12
 
|(Base * ???) Damage Over Time
 
|Level * 300 Credits
 
|-
 
|13 to ???
 
|(Base * ???) Damage Over Time
 
|Level * ??? Credits
 
|-
 
|}
 
|-|
 
Caltrops (4)=
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 845px;"
 
!Level
 
!Damage
 
!Cost to Level Up
 
|-
 
|1
 
|Base: 150% Damage Over Time
 
|350 Credits
 
|-
 
|2 to 10
 
|(Base * ???) Damage Over Time
 
|Level * 350 Credits
 
|-
 
|11 to 12
 
|(Base * ???) Damage Over Time
 
|Level * 450 Credits
 
|-
 
|13 to ???
 
|(Base * ???) Damage Over Time
 
|Level * 500 Credits
 
|-
 
|}
 
|-|
 
Pretty Kitty (7)=
 
* Available when Master Thief Catwoman is 3-stars
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 845px;"
 
!Level
 
!Damage
 
!Cost to Level Up
 
|-
 
|1
 
|Base: 300% Damage
 
|500 Credits
 
|-
 
|2 to 10
 
|??? Damage
 
|Level * ??? Credits
 
|-
 
|11 to 12
 
|??? Damage
 
|Level * ??? Credits
 
|-
 
|13 to ???
 
|??? Damage
 
|Level * ??? Credits
 
|}
 
|-|
 
</tabber>
 
   
 
==Strategy==
 
==Strategy==
   
 
===Play Style===
 
===Play Style===
Her biggest downside is that she doesn't throw or fire a projectile when she moves backwards, instead, she "cracks" her whip. This makes her "bad" at dealing that extra amount of "disabling" damage because it lacks range. In addition, her sweep attack draws an enemy closer instead pushing them away.
+
* Her biggest downside is that she doesn't throw or fire a projectile when she moves backwards, instead, she "cracks" her whip. This makes her "bad" at dealing that extra amount of "disabling" damage because it lacks range. In addition, her sweep attack draws an enemy closer instead pushing them away.
 
====Basic Attacks====
 
Combos to use:
 
# Tap - Tap - Tap - Tap - Block (Repeat)
 
# Tap - Tap - Tap - Swipe-back - Tap - Block (Repeat)
 
# Tap - Tap - Tap - Swipe-down - Block (Repeat)
 
 
 
===Stat Construction===
 
Since Master Thief Catwoman can deal a decent amount of damage to her opponents, it's good to give her damage "procs", Such as "Unblockable Chance" or "Critical Attack Chance" or "Attack" or "Armour Pierce Chance for Basic Attacks". If you get an "Elite" health or defense "proc" don't re-roll them (unless all her other Talents are "Rare" or "Elite") as they are useful for that extra sustainability.
 
   
 
=== Basic Attacks ===
 
* Combos to use:
 
** Tap - Tap - Tap - Tap - Block (Repeat)
 
** Tap - Tap - Tap - Swipe-back - Tap - Block (Repeat)
 
** Tap - Tap - Tap - Swipe-down - Block (Repeat)
   
 
=== Stat Construction ===
 
* Since Master Thief Catwoman can deal a decent amount of damage to her opponents, it's good to give her damage "procs", Such as "Unblockable Chance" or "Critical Attack Chance" or "Attack" or "Armour Pierce Chance for Basic Attacks". If you get an "Elite" health or defense "proc" don't re-roll them (unless all her other Talents are "Rare" or "Elite") as they are useful for that extra sustainability.
 
===Team Construction===
 
===Team Construction===
Catwoman isn't as effective in battle compared to other characters, such as [[Mythic Wonder Woman]] or [[Marksman Deadshot]]. However, her passive does give her an extra advantage in [[Operations]] if you want those extra [[Credits]] and greater chance for [[Gear]]s.
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* Catwoman isn't as effective in battle compared to other characters, such as [[Mythic Wonder Woman]] or [[Marksman Deadshot|Suicide Squad Deadshot]]. However, her passive does give her an extra advantage in [[Operations]] if you want those extra [[Credits]] and greater chance for [[Gear]]s.
 
 
 
===Versus===
 
===Versus===
Agility Class Heroes have an advantage over Meta Class Heroes, so it's usually advised to bring her into a fight against Meta Class Heroes. However, if the enemy has a slow or decent attack speed, regardless of Class, Master Thief Catwoman can help build a decent combo streak before tagging out.
+
* Agility Class Heroes have an advantage over Meta Class Heroes, so it's usually advised to bring her into a fight against Meta Class Heroes. However, if the enemy has a slow or decent attack speed, regardless of Class, Master Thief Catwoman can help build a decent combo streak before tagging out.
 
 
 
==Trivia==
 
==Trivia==
  +
* She is the only character in game with an ability catered towards Operations.
[[Category:Characters]]
 
[[Category:Agility Class]]
 
[[Category:Master Theif]]
 
[[Category:Master Thief]]
 
 
[[Category:Catwoman]]
 
[[Category:Catwoman]]
[[Category:Injustice 2 Mobile]]
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[[Category:Agility class]]
 
[[Category:Heroes]]
 
[[Category:Gold]]
 
[[Category:Female]]
 
[[Category:Gotham]]
 
[[Category:Operations]]

Revision as of 05:34, 17 February 2021

Master Thief Catwoman is a Gold, 3-Star base, Agility Class Hero. She is currently the only Gold Hero found in the Basic Chest (1 or 2 shards at a time). Previously, she could be obtained through Operations but was later replaced by Heartbreaker Harley Quinn.

Summary

Catwoman gains a bonus on any Operations she undertakes. In battle, her diamond-edged claws cause bleeding damage over time (DoT).

Obtaining Gear

Master Thief Catwoman's gear can be obtained throughout the Campaign.

  • Hood — Chapter 4, Battle 24 (Normal)
  • Vest — Chapter 5, Battle 12 (Normal)
  • Gloves — Chapter 6, Battle 24 (Heroic)
  • Boots — Chapter 3, Battle 12 (Heroic)
  • Whip — Chapter 4, Battle 12 (Heroic)

Abilities

Finders Keepers

  • Carpe Diem. Catwoman seizes the day and receives more Credits from completing Operations. She also has an increased chance to gain gear.
    • + ( X per Level )% Bonus Credits in Operations
    • + ( X per Level )% Bonus for Gear in Operations

Slash Dash

  • Dashing a medium distance forward with a single claw slash, Catwoman staggers her opponent back, dealing damage over time (DoT).
    • ( Attack * 1 + X per Level ) Damage over Time

Clatrops

  • Hazard Damage: Catwoman scatters back then sets a spiked trap onto the ground that causes hazard damage over time (DoT).
    • ( X per Level ) Damage over Time
    • ( Attack * 1.5 + X per Level ) Hazard DoT Damage

Pretty Kitty

  • Catwoman cracks her whip, knocking her opponent away.
    • ( Attack * 3 + X per Level ) Damage

Ride Along

  • Catwoman decides to take her opponent on the ride of their life.
    • ( Attack * 8 + X per Level ) Damage
    • + ( X per Level )% Damage for the duration of the battle

Strategy

Play Style

  • Her biggest downside is that she doesn't throw or fire a projectile when she moves backwards, instead, she "cracks" her whip. This makes her "bad" at dealing that extra amount of "disabling" damage because it lacks range. In addition, her sweep attack draws an enemy closer instead pushing them away.

Basic Attacks

  • Combos to use:
    • Tap - Tap - Tap - Tap - Block (Repeat)
    • Tap - Tap - Tap - Swipe-back - Tap - Block (Repeat)
    • Tap - Tap - Tap - Swipe-down - Block (Repeat)

Stat Construction

  • Since Master Thief Catwoman can deal a decent amount of damage to her opponents, it's good to give her damage "procs", Such as "Unblockable Chance" or "Critical Attack Chance" or "Attack" or "Armour Pierce Chance for Basic Attacks". If you get an "Elite" health or defense "proc" don't re-roll them (unless all her other Talents are "Rare" or "Elite") as they are useful for that extra sustainability.

Team Construction

Versus

  • Agility Class Heroes have an advantage over Meta Class Heroes, so it's usually advised to bring her into a fight against Meta Class Heroes. However, if the enemy has a slow or decent attack speed, regardless of Class, Master Thief Catwoman can help build a decent combo streak before tagging out.

Trivia

  • She is the only character in game with an ability catered towards Operations.