Injustice 2 Mobile Wiki
mNo edit summary
No edit summary
Tags: Visual edit Mobile edit
(24 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[File:Last Laugh The Joker 60 Gear.jpg|thumb|257x257px]]
+
{{Character|title1=Last Laugh The Joker|image1=Last Laugh The Joker 60 Gear.jpg|caption1=|name=Unknown|class=Agility|tier=Gold|abbreviation=LLTJ}}
[[File:Gold Cards6.jpg|thumb|250px]]
 
{{Under Construction}}
 
   
'''Last Laugh The Joker''' is a 3-[[Star rating|star]] base [[Gold]] [[Agility class]] Hero.
+
'''Last Laugh The Joker''' is a 3-[[Star rating|star]] base, [[Gold]], [[Agility class]] Hero. His shards can be earned through [[Premium Hero Chest|Premium Hero Chests]] and the [[League of Anarchy Chest]].
   
Along with [[Entangling Poison Ivy]] and [[Heartbreaker Harley Quinn]], he is a member of the "League of Anarchy" about to be refactored to become a powerful team.
+
Alongside [[Entangling Poison Ivy]] and [[Heartbreaker Harley Quinn]], he is a member of the [[League of Anarchy]] and gains several buffs from being teamed with them.
   
==Strategy==
+
== Summary ==
  +
The Joker and his League of Anarchy teammates deal increased damage over time. He gains a damage boost when a hero on either team is defeated. He may also stun opponents as they tag in.
  +
<br />
   
  +
== Passive Abilities ==
   
===Abilities===
+
==== '''Killing Joker''' ====
   
  +
* When anyone is defeated on either team, The Joker gains an increase to damage for the remainder of the battle. When The Joker is defeated, a poison bomb detonates and stuns the opponent for a brief time.
  +
** + ( ''X per Level'' )% Damage
  +
** + ( ''X per Level'' ) second stun duration.
   
===Basic Attacks===
+
==== '''Joker Venom''' ====
   
  +
* Last Laugh The Joker and League of Anarchy teammates deal increased damage over time.
  +
** + ( ''X per Level'' )% Joker League of Anarchy teammates' DoT
   
  +
==== '''Caught You Off Guard''' ====
===Play Style===
 
   
  +
* When Last Laugh The Joker is active, any time an opponent tags in, they may be stunned.
Last Laugh Joker plays with quick attacks and strong specials. A good way to play him is to basic attack combo, block, special and repeat. This way you are dealing the most amount of damage and taking the least amount of damage.
 
  +
** + ( ''X per Level'' )% Chance to Stun
====Stat Construction====
 
  +
** + ( ''X per Level'' ) second stun
   
  +
==Specials & Supermove==
   
====Team Construction====
+
==== '''Laughing Gas''' ====
   
  +
* The Joker tosses a canister forward that is full of his toxic gas.
  +
** + ( ''X per Level'' ) Damage over time
   
====Versus====
+
==== '''BANG!''' ====
   
  +
* From any distance, The Joker fires his revolver, which may inflict Blind and cause the opponent to occasionally miss.
  +
** + ( ''X per Level'' ) Damage
  +
** + ( ''X per Level'' ) Chance to Blind opponent for ( ''X per Level'' ) seconds.
   
  +
==== '''Immobilizer''' ====
  +
  +
* At close range, The Joker slams his crowbar onto his opponent, which may force them to tag-out.
  +
** + ( ''X per Level'' ) Damage
  +
** + ( ''X per Level'' )% Chance to force opponent tag-out.
  +
  +
==== '''Not So Funny Is It?''' ====
  +
  +
* The Joker offers up a seat with shocking results.
  +
** + ( ''X per Level'' ) Damage
  +
** + ( ''X per Level'' )% Damage for the duration of the battle.
  +
  +
==Strategy==
  +
'''Killing Joker''' adds a '''stacking''' buff to his damage with every KO in the match. Normally, this stacks up to 4 times (with only Joker and 1 opponent standing).
  +
  +
'''Caught You Off Guard''' is a very debilitating effect, as Joker gets a chance to stun any enemy who tags in, which includes summoned units (e.g. [[Sub-Zero]] clones), and even those forced to tag in when Joker KOes their teammate. The stun commences ''after'' the target performs its first tag attack hit.
  +
  +
'''Immobilizer''''s last hit can force his target to tag out (a "FORCE OUT" text pops up when this happens), which can also stun the next opponent due to '''Caught You Off Guard'''.
  +
  +
When [[block]]ing, '''Immobilizer''' makes his opponent stumble backwards, avoiding most of the hits. Even if not blocked, if he is slightly further from his opponent they could stumble backwards enough for the last hits to miss.
  +
  +
<br />
 
==Trivia==
 
==Trivia==
  +
  +
*He was originally released with only one passive, but was refactored to have 3 during Update 3.1.<br />
  +
*His 2nd ability special move BANG is from the first injustice mobile game
  +
  +
==Gallery==
  +
<gallery widths="185">
  +
Last Laugh Joker (No Gear).jpg
  +
Last Laugh Joker (All Gear).jpg
  +
Last Laugh Joker (Max Gear).jpg
  +
</gallery>
 
[[Category:The Joker]]
 
[[Category:The Joker]]
 
[[Category:Agility class]]
 
[[Category:Agility class]]
 
[[Category:Heroes]]
 
[[Category:Heroes]]
 
[[Category:Gold]]
 
[[Category:Gold]]
  +
[[Category:League of Anarchy]]

Revision as of 07:26, 23 November 2020


Last Laugh The Joker is a 3-star base, Gold, Agility class Hero. His shards can be earned through Premium Hero Chests and the League of Anarchy Chest.

Alongside Entangling Poison Ivy and Heartbreaker Harley Quinn, he is a member of the League of Anarchy and gains several buffs from being teamed with them.

Summary

The Joker and his League of Anarchy teammates deal increased damage over time. He gains a damage boost when a hero on either team is defeated. He may also stun opponents as they tag in.

Passive Abilities

Killing Joker

  • When anyone is defeated on either team, The Joker gains an increase to damage for the remainder of the battle. When The Joker is defeated, a poison bomb detonates and stuns the opponent for a brief time.
    • + ( X per Level )% Damage
    • + ( X per Level ) second stun duration.

Joker Venom

  • Last Laugh The Joker and League of Anarchy teammates deal increased damage over time.
    • + ( X per Level )% Joker League of Anarchy teammates' DoT

Caught You Off Guard

  • When Last Laugh The Joker is active, any time an opponent tags in, they may be stunned.
    • + ( X per Level )% Chance to Stun
    • + ( X per Level ) second stun

Specials & Supermove

Laughing Gas

  • The Joker tosses a canister forward that is full of his toxic gas.
    • + ( X per Level ) Damage over time

BANG!

  • From any distance, The Joker fires his revolver, which may inflict Blind and cause the opponent to occasionally miss.
    • + ( X per Level ) Damage
    • + ( X per Level ) Chance to Blind opponent for ( X per Level ) seconds.

Immobilizer

  • At close range, The Joker slams his crowbar onto his opponent, which may force them to tag-out.
    • + ( X per Level ) Damage
    • + ( X per Level )% Chance to force opponent tag-out.

Not So Funny Is It?

  • The Joker offers up a seat with shocking results.
    • + ( X per Level ) Damage
    • + ( X per Level )% Damage for the duration of the battle.

Strategy

Killing Joker adds a stacking buff to his damage with every KO in the match. Normally, this stacks up to 4 times (with only Joker and 1 opponent standing).

Caught You Off Guard is a very debilitating effect, as Joker gets a chance to stun any enemy who tags in, which includes summoned units (e.g. Sub-Zero clones), and even those forced to tag in when Joker KOes their teammate. The stun commences after the target performs its first tag attack hit.

Immobilizer's last hit can force his target to tag out (a "FORCE OUT" text pops up when this happens), which can also stun the next opponent due to Caught You Off Guard.

When blocking, Immobilizer makes his opponent stumble backwards, avoiding most of the hits. Even if not blocked, if he is slightly further from his opponent they could stumble backwards enough for the last hits to miss.


Trivia

  • He was originally released with only one passive, but was refactored to have 3 during Update 3.1.
  • His 2nd ability special move BANG is from the first injustice mobile game

Gallery