Injustice 2 Mobile Wiki
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==Strategy==
 
==Strategy==
 
The reflected damage is calculated '''before''' Knightmare Batman's armor reduces his damage taken, meaning the reflected damage can be much higher than what damage he would have taken, and using just one combo on him can result in hitting yourself for heavy damage.
 
The reflected damage is calculated '''before''' Knightmare Batman's armor reduces his damage taken, meaning the reflected damage can be much higher than what damage he would have taken, and using just one combo on him can result in hitting yourself for heavy damage.
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His "Ambush" causes your first hero to not be able to act (including block or tag) for several seconds, allowing his team to hit you with impunity. It is very similar to a stun, but it is '''not''' affected by stun immunity (e.g. [[Justice League Cyborg]]).
   
 
His jump attack power drains 1 bars, but the drain is completely negated if blocked.
 
His jump attack power drains 1 bars, but the drain is completely negated if blocked.
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==Trivia==
 
==Trivia==
 
*He is based on Batman's appearance in the "[https://dcextendeduniverse.fandom.com/wiki/Knightmare Knightmare]" sequence in ''Batman v Superman: Dawn of Justice''.
 
*He is based on Batman's appearance in the "[https://dcextendeduniverse.fandom.com/wiki/Knightmare Knightmare]" sequence in ''Batman v Superman: Dawn of Justice''.

Revision as of 13:48, 19 April 2019

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Knightmare Batman is a tricky opponent, combining power drain on his jump attacks and most notably, a powerful and permanent basic attack reflect that makes it difficult to inflict damage on him. His ambush can also take down your heroes before you could react, especially when he has high damage.

Strategy

The reflected damage is calculated before Knightmare Batman's armor reduces his damage taken, meaning the reflected damage can be much higher than what damage he would have taken, and using just one combo on him can result in hitting yourself for heavy damage.

His "Ambush" causes your first hero to not be able to act (including block or tag) for several seconds, allowing his team to hit you with impunity. It is very similar to a stun, but it is not affected by stun immunity (e.g. Justice League Cyborg).

His jump attack power drains 1 bars, but the drain is completely negated if blocked.

Trivia

  • He is based on Batman's appearance in the "Knightmare" sequence in Batman v Superman: Dawn of Justice.