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* [[Batman]]'s "Stun Bomb" ability drops a "smoke bomb" hazard that can inflict stun. This hazard is of a very short duration, and disappears after once traversed. The hazard itself is thrown a very small distance, and because of it's short duration and distance, is usually basically "part of" the launching attack. If this ability is unleashed on a blocking opponent, the hazard though "traversed" is of no effect, as blocking opponents cannot be stunned (testing requested to confirm).
 
* [[Batman]]'s "Stun Bomb" ability drops a "smoke bomb" hazard that can inflict stun. This hazard is of a very short duration, and disappears after once traversed. The hazard itself is thrown a very small distance, and because of it's short duration and distance, is usually basically "part of" the launching attack. If this ability is unleashed on a blocking opponent, the hazard though "traversed" is of no effect, as blocking opponents cannot be stunned (testing requested to confirm).
 
* [[Harley Quinn]]'s "Surprise" ability lays down a "cupcake bomb"/"cupcake trap" that has multiple possible effects.
 
* [[Harley Quinn]]'s "Surprise" ability lays down a "cupcake bomb"/"cupcake trap" that has multiple possible effects.
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* [[Scarecrow]]'s "Fear Gas" ability deploys a lingering green, gaseous "Hazard" that will disable the opponent's abilities if it is traversed. Properly speaking the hazard itself does not inflict damage, the described damage being innate to the initial attack (not occurring if the attack is dodged, reduced if the attack is blocked, etc.). The hazard has a duration equal to the length described in the ability (dependent upon upgrades), and will not disappear if traversed. Each time it is traversed, the effect will last until x seconds have expired, or until the entire hazard has expired, whichever occurs sooner (testing requested to confirm).
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* Scarecrow's "Fear Gas" ability deploys a lingering green, gaseous "Hazard" that will disable the opponent's abilities if it is traversed. Properly speaking the hazard itself does not inflict damage, the described damage being innate to the initial attack (not occurring if the attack is dodged, reduced if the attack is blocked, etc.). The hazard has a duration equal to the length described in the ability (dependent upon upgrades), and will not disappear if traversed. Each time it is traversed, the effect will last until x seconds have expired, or until the entire hazard has expired, whichever occurs sooner (testing requested to confirm).
 
* Swamp Thing's passive ability "Wild Growth" sees him create a hazard with each use of his other abilities.
 
* Swamp Thing's passive ability "Wild Growth" sees him create a hazard with each use of his other abilities.
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* [[Cyborg]]'s "EMP" ability drops a "plasma field" which will inflict a power drain if it is traversed. Each drain is equal to the amount described in the ability, though it can actually occur multiple times as the drain is applied once per occasion/window that the hazard is traversed.
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* Cyborg's "EMP" ability drops a "plasma field" which will inflict a power drain if it is traversed. Each drain is equal to the amount described in the ability, though it can actually occur multiple times as the drain is applied once per occasion/window that the hazard is traversed.
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== Trivia ==
 
== Trivia ==
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