Injustice 2 Mobile Wiki
Advertisement
Solo Raids

Current solo Raid: Dark Nights

Solo Raids is a game mode introduced in Update 4.0 (June, 2020). Solo Raids are limited-time events where players fight through rounds of Raid bosses to earn exclusive new rewards in game. You can participate by selecting the Solo Raid tile from the home screen while the event is active.

Completing one Solo Raid battle will fulfill a daily objective (worth 30 gems) while the event is active.

The Rules[]

When a player's account reaches level 20, the Solo Raid mode is unlocked. Progression is similar to group Raids that you would participate in through Leagues where there are 4 sub-bosses and one main boss. Unlike League Raids, credits are not required to start.

There are 5 Solo Raid levels, each with their own sub-bosses and main boss that increase in difficulty with each level.

Unlocking Requirements[]

  • Level 1 - Available to all when Solo Raids are unlocked.
  • Level 2 - Available after defeating (4) Solo Raid Bosses or Sub-Bosses.
  • Level 3 - Available after defeating (8) Solo Raid Bosses or Sub-Bosses.
  • Level 4 - Available after defeating (12) Solo Raid Bosses or Sub-Bosses.
  • Level 5 - Available after defeating (20) Solo Raid Bosses or Sub-Bosses.

Solo Raid Energy[]

Players receive 6 attempts per day at 9 am CST.

Heroic Mode[]

Heroes who complete all 5 levels in Normal mode will unlock a new difficulty tier known as "Heroic Mode". In this mode, you can face off against all previously defeated bosses, but their health has been reset and they receive attack and health bonuses that increase with each completion. In heroic mode, each hero can only be used once per day.

Raids in Rotation[]

As of update 6.1, there are eleven solo raids in rotation. Each solo raid introduced raid-specific Artifacts, which grant additional attack and health bonus when used in its corresponding solo raid. Except for Dawn of Apokolips, artifact bonuses are shared across all heroes of the player's team. For Dawn of Apokolips, the artifact attack and health bonus only apply to the hero equipping the artifact.

Dawn of Apokolips[]

Dawn of Apokolips introduced the Apokolips Artifacts and features Legendary Darkseid as the final boss.

Boss Reward Modifier Description
Tier 1
Sub-boss Black Canary
  • Gold
  • Gear Material
  • Tech XP Capsule
Savage Opponents deal more damage with either Basic or Ability attacks
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Harmonious Opponents cannot be stunned or frozen
Sub-boss Flora Poison Ivy
  • Azure Artifact Fragment
  • Gold
  • Agility XP Capsule
Savage Opponents deal more damage with either Basic or Ability attacks
Immutable Opponents Abilities may not be disabled
Harmonious Opponents cannot be stunned or frozen
Sub-boss Blue Beetle
  • Gold
  • Gear Material
  • Tech XP Capsule
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the entire damage is lost
Harmonious Opponents cannot be stunned or frozen
Immutable Opponents Abilities may not be disabled
Sub-boss Power Girl
  • Gold
  • Apokolips Artifact Fragment
  • Agility XP Capsule
Poison Opponents deal increased damage over time
Bleed Opponents Abilities also cause damage over time
Boss Suicide Squad Harley Quinn
  • Gold
  • Gear Material
  • Agility XP Capsule
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Harmonious Opponents cannot be stunned or frozen
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Fatigue Opponents Abilities also cause Power Drain
Tier 2
Sub-boss Red Hood
  • Gold
  • Gear Material
  • Agility XP Capsule
Focused Opponents have increased critical attack chance
Vicious Opponents deal increased critical damage
Savage Opponents deal more damage with either Basic or Ability attacks
Sub-boss Master Thief Catwoman
  • Azure Artifact Fragment
  • Gold
  • Might XP Capsule
Poison Opponents deal increased damage over time
Toxins All Hazard effects are multiplied
Serrated Opponents critical attacks also cause damage over time
Sub-boss Batman
  • Gold
  • Gear Material
  • Might XP Capsule
Iron-Skinned Opponents take less damage from specific types of attacks (Specials)
Overkill Opponents Abilities or Basic Attacks may also damage tagged out teammates
Harmonious Opponents cannot be stunned or frozen
Sub-boss Sonic Black Canary
  • Gold
  • Apokolips Artifact Fragment
  • Arcane XP Capsule
Abilities Disabled Heroes on your team have one or more of their Abilities disabled (SP1)
Immutable Opponents Abilities may not be disabled
Adrenalized Opponents have increased Fast Attack chance
Boss Blademaster Robin
  • Gold
  • Gear Material
  • Arcane XP Capsule
Focused Opponents have increased critical attack chance
Vicious Opponents deal increased critical damage
Harmonious Opponents cannot be stunned or frozen
Continuity Combo Meter breaks on Specials only
Tier 3
Sub-boss Superman
  • Gold
  • Gear Material
  • Tech XP Capsule
Iron-Skinned Opponents take less damage from specific types of attacks (Basic Attacks)
Unflinching Opponents blocks mitigate more damage
Inorganic Opponents do not take damage over time
Sub-boss Classic Batman
  • Azure Artifact Fragment
  • Gold
  • Agility XP Capsule
Savage Opponents deal more damage with either Basic or Ability attacks
Immutable Opponents Abilities may not be disabled
Harmonious Opponents cannot be stunned or frozen
Sub-boss Mythic Wonder Woman
  • Gold
  • Gear Material
  • Meta XP Capsule
Adaptation Opponents ignore specific damage types (Rush Attacks)
Salvation Opponents have an increased resistance to lethal attacks
Cloaked Opponents have an increased resistance to critical attacks
Sub-boss Speedforce The Flash
  • Gold
  • Apokolips Artifact Fragment
  • Meta XP Capsule
Deadly Opponents have increased lethal attack chance
Harmonious Opponents cannot be stunned or frozen
Momentum Stunned heroes take more damage from some or all attacks
Ambush Player heroes will be stunned when they tag-in
Boss Emerald Green Lantern
  • Gold
  • Gear Material
  • Arcane XP Capsule
Tier 4
Sub-boss Heartbreaker Harley Quinn
  • Gold
  • Gear Material
  • ? XP Capsule
Harmonious Opponents cannot be stunned or frozen
Heavy-Handed Certain opponent Abilities will have an increased chance to stun their targets
Overcharged Boss's stuns have increased durations
Onslaught Opponent attacks become critical attacks while target is stunned
Sub-boss Entangling Poison Ivy
  • Azure Artifact Fragment
  • Gold
  • Meta XP Capsule
Poison Opponents deal increased damage over time
Toxins All Hazard effects are multiplied
Bleed Opponents Abilities also cause damage over time
Sub-boss Enraged Bane
  • Gold
  • Gear Material
  • Agility XP Capsule
Harmonious Opponents cannot be stunned or frozen
Unstoppable Opponents movement may not be disabled
Fortified Opponents have increased defense
Sub-boss Horrific Scarecrow
  • Gold
  • Cryo Artifact Fragment
  • Might XP Capsule
Focused Opponents have increased critical attack chance
Vicious Opponents deal increased critical damage
Savage Opponents deal more damage with either Basic or Ability attacks
Boss Last Laugh The Joker
  • Gold
  • Gear Material
  • Agility XP Capsule
Tier 5
Sub-boss Dark Supergirl
  • Gold
  • Gear Material
  • Tech XP Capsule
Enhanced Opponents Hazards have extra effects (longer duration and break combo of player heroes)
Anti-Tech Field Opponents deal increased damage with Basic Attacks And Abilities to Tech heroes
Strengthened Opponents have a modified Attack value
Sub-boss Batman Ninja Lord Joker
  • Azure Artifact Material
  • Gold
  • Tech XP Capsule
Adrenalized Opponents have increased Fast Attack chance
Focused Opponents have increased critical attacl chance
Adaptation Opponents ignore specific damage types (SP2)
Salvation Opponents have an increased resistance to lethal attacks
Sub-boss Black Manta
  • Gear Material
  • Gold
  • Meta XP Capsule
Chaos Player heroes tag-in at random
Continuity Opponents Combo Meter breaks by specific attacks only (SP3)
Null-Field Healing, gear or passive Abilities are disabled for player heroes
Harmonious Opponents cannot be stunned or frozen
* Random Gear bonuses disabled for Might class
Sub-boss Reverse Flash
  • Cryo Aritfact Fragment
  • Gold
  • Might XP Capsule
Fatigue Opponents abilities also cause Power Drain
Savage Opponents deal more damage with either Basic or Ability attacks
Bleed Opponents Abilities also cause damage over time
Arsenal Opponents start the battle with an amount of Power
Boss Darkseid
  • Gold
  • Gear Material
  • Arcane XP Capsule
Annihilation Opponents Supermove will KO your active Hero
Focused Opponents have increased critical attack chance
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost (3%).
Iron-Skinned Opponents take less damage from specific types of attacks
Harmonious Opponents cannot be stunned or frozen

Rise of Krypton[]

Rise of Krypton introduced the Kryptonite Artifacts and features Legendary Collector of Worlds Superman as the final boss.

Advent of Chaos[]

Advent of Chaos introduced the Chaos Artifacts and features Legendary Raven as the final boss.

Boss Reward Modifier Description
Tier 1
Sub-boss Captain Cold
  • Gold
  • Gear Material
  • Tech XP Capsule
Toxins All Hazard effects are multiplied
Overkill Opponents Abilities or Basic Attacks may also damage tagged out teammates (SP1 and SP2)
Sub-boss Multiverse White Canary
  • Azure Artifact Fragment
  • Gold
  • Agility XP Capsule
Insulated Opponents do not lose power when under the influence of a power drain effect
Null-Field Healing, gear or passive Abilities are disabled
* Disables Gear bonuses for Might and Tech character classes
Sub-boss Green Arrow
  • Gold
  • Gear Material
  • Tech XP Capsule
Resilient Critical and Lethal attacks that would affect the opponent deal normal damage instead
Immutable Opponents Abilities may not be disabled
Sub-boss Multiverse Black Lightning
  • Gold
  • Chaos Artifact Fragment
  • Meta XP Capsule
Poison Opponents deal increased damage over time
Bleed Opponents Abilities also cause damage over time
Boss Flash
  • Gold
  • Gear Material
  • Meta XP Capsule
Unflinching Opponents blocks mitigate more damage
Iron-Skinned Opponents take less damage from specific types of attacks (Basic Attacks)
Tier 2
Sub-boss Grid
  • Gold
  • Gear Material
  • Tech XP Capsule
Immutable Opponents Abilities may not be disabled
Harmonious Opponents cannot be stunned or frozen
Resilient Critical and Lethal attacks that would affect the opponent deal normal damage instead
Sub-boss Multiverse Supergirl
  • Azure Artifact Fragment
  • Gold
  • Might XP Capsule
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Immutable Opponents Abilities may not be disabled
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Sub-boss Blue Beetle
  • Gold
  • Gear Material
  • Arcane XP Capsule
Adrenalized Opponents have increased Fast Attack chance
Vicious Opponents deal increased critical damage
Focused Opponents have increased critical attack chance
Sub-boss Multiverse Batwoman
  • Gold
  • Chaos Artifact Fragment
  • Agility XP Capsule
Insulated Opponents do not lose power when under the influence of a power drain effect
Fatigue Opponents Abilities also cause Power Drain
Boss Nightwing
  • Gold
  • Gear Material
  • Tech XP Capsule
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Tier 3
Sub-boss Scarecrow
  • Gold
  • Gear Material
  • Meta XP Capsule
Toxins All Hazard effects are multiplied
Null-Field Healing, gear or passive Abilities are disabled
Abilities Disabled Heroes on your team have one or more of their Abilities disabled (SP1)
Sub-boss Enraged Bane
  • Azure Artifact Fragment
  • Gold
  • Might XP Capsule
Immutable Opponent Abilities may not be disabled
Iron-Skinned Opponents take less damage from specific types of attacks (Specials)
Unflinching Opponent blocks mitigate more damage
Sub-boss Deadshot
  • Gold
  • Gear Material
  • Tech XP Capsule
Poison Opponents deal increased damage over time
Serrated Opponents critical attacks also cause damage over time
Focused Opponents have increased critical attack chance
Sub-boss Catwoman
  • Gold
  • Chaos Artifact Fragment
  • Agility XP Capsule
Overkill Opponent Abilities or Basic Attacks may also damage tagged out teammates
Insulated Opponents do not lose power when under the influence of a power drain effect
Chaos Player heroes tag-in at random
Boss Cyborg
  • Gold
  • Gear Material
  • Tech XP Capsule
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Harmonious Opponents cannot be stunned or frozen
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost
Fortified Opponents have increased defense
Tier 4
Sub-boss Robin
  • Azure Artifact Fragment
  • Gold
  • Agility XP Capsule
Focused Opponents have increased critical attack chance
Deadly Opponents have increased lethal attack chance
Adrenalized Opponents have increased Fast Attack chance
Sub-boss Martian Manhunter
  • Gold
  • Gear Material
  • Arcane XP Capsule
Rapid Evolution Opponents change their class periodically through the battle
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Overkill Opponent Abilities or Basic Attacks may also damage tagged out teammates
Sub-boss Power Girl
  • Gold
  • Gear Material
  • Might XP Capsule
Insulated Opponents do not lose power when under the influence of a power drain effect
Poison Opponents deal incresed damage over time
Serrated Opponents critical attacks also cause damage over time
Sub-boss Atrocitus
  • Chaos Artifact Fragment
  • Gold
  • Arcane XP Capsule
Contamination Opponent has set permanent hazards (SP2)
Fatigue Opponents Abilities also cause Power Drain
Boss Starfire
  • Gold
  • Gear Material
  • Agility XP Capsule
Insulated Opponents do not lose power when under the influence of a power drain effect
Immutable Opponents Abilities may not be disabled
Decay Player heroes take ongoing damage over time
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost
* Immune to critical and lethal hits
Tier 5
Sub-boss Suicide Squad Enchantress
  • Gold
  • Gear Material
  • Arcane XP Capsule
Immutable Opponents Abilities may not be disabled
Savage Opponents deal more damage with either Basic or Ability attacks
Abilities Disabled Heroes on your team have one or more of their Abilities disabled (SP1 and SP2)
Sub-boss Shazam
  • Azure Artifact Material
  • Gold
  • Arcane XP Capsule
Fortified Opponents have increased defense
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost
Null-Field Healing, gear or passive Abilities are disabled
Sub-boss Dr. Fate
  • Gear Material
  • Gold
  • Arcane XP Capsule
Toxins All Hazard effects are multiplied
Bleed Opponents Abilities also cause damage over time
Poison Opponents deal increased damage over time
Sub-boss Black Adam
  • Chaos Aritfact Fragment
  • Gold
  • Arcane XP Capsule
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Insulated Opponents do not lose power when under the influence of a power drain effect
Fortified Opponents have increased defense
Boss Raven
  • Gold
  • Gear Material
  • Arcane XP Capsule
Resilient Critical and Lethal attacks that would affect the opponent deal normal damage instead
Inorganic Opponents do not take damage over time
Harmonious Opponents cannot be stunned or frozen
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost

The Last Contract[]

The Last Contract introduced the Promethium Artifacts and features Legendary Deathstroke as the final boss.

Boss Reward Modifier CollapseDescription
Tier 1
Sub-boss Captain Cold
  • Gold
  • Gear Material
  • Tech XP Capsule
Continuity Opponents Combo Meter breaks by specific attacks only (SP1, SP2, SP3)
Abilities Disabled Heroes on your team have one or more of their Abilities disabled (SP1)
Sub-boss Gorilla Grodd
  • Azure Artifact Fragment
  • Gold
  • Might XP Capsule
No Mercy When stunned, any additional stun attacks by oponents apply damage over time
Impenetrable Player Basic, Swipe, and Tag Attacks with Armor-pierce do not bypass defense of opponents
  • PSI Shield (SP2)
GG can use his SP2 and reflect damage
Sub-boss Harley Quinn
  • Gold
  • Gear Material
  • Agility XP Capsule
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Insulated Opponents do not lose power when under the influence of a power drain effect
Sub-boss Cheetah
  • Gold
  • Promethium Artifact Fragment
  • Metahuman XP Capsule
Poison Opponents deal increased damage over time
Bleed Opponents Abilities also cause damage over time
Boss Deadshot
  • Gold
  • Gear Material
  • Tech XP Capsule
Focused Opponents have increased critical attack chance
Iron-Skinned Opponents take less damage from specific types of attacks (Specials)
Insulated Opponents do not lose power when under the influence of a power drain effect
Tier 2
Sub-boss Doctor Fate
  • Gold
  • Gear Material
  • Arcane XP Capsule
Abilities Disabled Player't team have one or more of their abilities disabled (SP2)
Anti-Tech Field Opponents deal increased damage with Basic Attacks and Abilities to Tech heroes
Anti-Agility Field Opponents deal increased damage with Basic Attacks and Abilities to Agility heroes
Sub-boss Raiden
  • Azure Artifact Fragment
  • Gold
  • Arcane XP Capsule
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Arsenal Opponents start the battle with an amount of Power
Sub-boss Hellboy
  • Gold
  • Gear Material
  • Arcane XP Capsule
Null-Field Healing, gear or passive Abilities are disabled
Antivenom Opponents have an increased resistance to damage over time
* Disables gear bonues for Might and Metahuman hero classes
Sub-boss Sub Zero
  • Gold
  • Promethium Artifact Fragment
  • Arcane XP Capsule
Harmonious Opponents cannot be stunned or frozen
Recuperation Tagged in player heroes will heal over time
Protraction Tag-in time is longer on player's team
Boss Catwoman
  • Gold
  • Gear Material
  • Agility XP Capsule
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Harmonious Opponents cannot be stunned or frozen
Iron-Skinned Opponents take less damage from specific types of attacks
Tier 3
Sub-boss Cyborg
  • Gold
  • Gear Material
  • Tech XP Capsule
Arsenal Opponents start the battle with an amount of Power
No Mercy When stunned, any additional stun attacks by oponents apply damage over time
Poison Opponents deal increased damage over time
Sub-boss Aquaman
  • Azure Artifact Fragment
  • Gold
  • Might XP Capsule
Enhanced Opponents Hazards have extra effects (longer duration and break combo of player heroes)
Sub-boss Batman
  • Gold
  • Gear Material
  • Tech XP Capsule
Overkill Opponents Basic and Special Attacks also damage tagged out player's heroes
Salvation Opponents have an increased resistance to lethal attacks
Reinforced Opponents deal increased damage after performing Special Attacks
Sub-boss Green Arrow
  • Gold
  • Promethium Artifact Fragment
  • Tech XP Capsule
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Insulated Opponents do not lose power when under the influence of a power drain effect
Boss Red Hood
  • Gold
  • Gear Material
  • Tech XP Capsule
Fortified Opponents have increased defense
Adrenalized Opponents have increased Fast Attack chance
Countdown Complete the battle in the allotted time
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the entire damage is lost
Tier 4
Sub-boss Poison Ivy
  • Azure Artifact Fragment
  • Gold
  • Metahuman XP Capsule
Null-Field Healing, gear or passive Abilities are disabled
Harmonious Opponents cannot be stunned or frozen
Iron-Skinned Opponents take less damage from specific types of attacks
Sub-boss Scarecrow
  • Gold
  • Gear Material
  • Metahuman XP Capsule
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Enhanced Opponents Hazards have extra effects (Not only disabled opponent's Special, but also Power Drain)
Sub-boss Harley Quinn
  • Gold
  • Gear Material
  • Agility XP Capsule
Deadly Opponents have increased lethal attack chance
Adrenalized Opponents have increased Fast Attack chance
Savage Opponents deal more damage with either Basic or Ability attacks
Sub-boss Swamp Thing
  • Promethium Artifact Fragment
  • Gold
  • Metahuman XP Capsule
Adaptation Opponents ignore specific damage types (Sp1 and Sp2)
Overkill Opponents Basic and Special Attacks also damage tagged out player's heroes
Fatigue Opponents Abilities also cause Power Drain
Boss Bane
  • Gold
  • Gear Material
  • Might XP Capsule
Power Fluctuation Opponent's Power generation is increased, allowing certain Abilities to be used more frequently
Unflinching Opponents blocks mitigate more damage
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost
* Bane gets infuriated after receiving unblocked Special damage. While in this state, Bane's Specials become unblockable
Tier 5
Sub-boss Batman
  • Gold
  • Gear Material
  • Tech XP Capsule
Focused Opponents have increased critical attack chance
Serrated Opponents critical attacks also cause damage over time
Vicious Opponents deal increased critical damage
Sub-boss Cyborg
  • Azure Artifact Material
  • Gold
  • Tech XP Capsule
Abilities Disabled Player't team have one or more of their abilities disabled (SP2)
Unflinching Opponents blocks mitigate more damage
Arsenal Opponents start the battle with an amount of Power
Sub-boss The Flash
  • Gear Material
  • Gold
  • Metahuman XP Capsule
Rapid Evolution Opponents change their class periodically through the battle
Fatigue Opponents Abilities also cause Power Drain
Continuity Opponents Combo Meter breaks by specific attacks only (SP1, SP2, SP3)
Sub-boss The Jocker
  • Promethium Aritfact Fragment
  • Gold
  • Agility XP Capsule
Immutable Opponents Abilities may not be disabled
Bleed Opponents Abilities also cause damage over time
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Boss Deathstroke
  • Gold
  • Gear Material
  • Agility XP Capsule
Poison Opponents deal increased damage over time
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost
Focused Opponents have increased critical attack chance
Cloaked Opponents have an increased resistance to critical attacks

Dark Nights[]

Dark Nights introduced the Dark Metal Artifacts and features Legendary The Batman Who Laughs as the final boss.

Boss Reward Modifier CollapseCollapseDescription
Tier 1
Sub-boss Cyborg
  • Gold
  • Gear Material
  • Tech XP Capsule
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Iron-Skinned Opponents take less damage from specific types of attacks (Basic Attacks)
Sub-boss Starfire
  • Azure Artifact Fragment
  • Gold
  • Agility XP Capsule
Poison Opponents deal increased damage over time
Bleed Opponents Abilities also cause damage over time
Sub-boss Superman
  • Gold
  • Gear Material
  • Might XP Capsule
Toxins All Hazard effects are multiplied
Deadly Opponents have increased lethal attack chance
Sub-boss Batman
  • Gold
  • Dark Metal Artifact Fragment
  • Agility XP Capsule
Abilities Disabled Heroes on your team have one or more of their Abilities disabled (SP1)
Boss Robin
  • Gold
  • Gear Material
  • Agility XP Capsule
Continuity Opponent's Combo Meter breaks by specific attacks only (Range Attacks)
Focused Opponents have increased critical attack chance
Iron-Skinned Opponents take less damage from specific types of attacks (Basic Attack)
Tier 2
Sub-boss Aquaman
  • Gold
  • Gear Material
  • Might XP Capsule
Continuity Combo Meter breaks on Specials only
Fatigue Opponents Abilities also cause Power Drain
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Sub-boss Black Lightning
  • Azure Artifact Fragment
  • Gold
  • Metahuman XP Capsule
Antivenom Opponents have an increased resistance to damage over time
Unflinching Opponents blocks mitigate more damage
Protraction Tag-in time is longer on player's team
Sub-boss Black Canary
  • Gold
  • Gear Material
  • Agility XP Capsule
Savage Opponents deal more damage with either Basic or Ability attacks
Precision Opponents deal increased Lethal Attack damage
Deadly Opponents have increased lethal attack chance
Sub-boss Black Adam
  • Gold
  • Dark Metal Artifact Fragment
  • Arcane XP Capsule
Anti-Might Field Opponents deal increased damage with Basic Attacks and Abilities to Might heroes
Anti-Tech Field Opponents deal increased damage with Basic Attacks And Abilities to Tech heroes
Bleed Opponents Abilities also cause damage over time
Boss Shazam
  • Gold
  • Gear Material
  • Arcane XP Capsule
Null-Field Healing, gear or passive Abilities are disabled for player heroes
Impenetrable Player Basic, Swipe, and Tag Attacks with Armor-pierce do not bypass defense of opponents
Fortified Opponents have increased defense
Insulated Opponents do not lose power when under the influence of a power drain effect
Tier 3
Sub-boss Wonder Woman
  • Gold
  • Gear Material
  • Might XP Capsule
Power Fluctuation Opponent's Power generation is increased, allowing certain Abilities to be used more frequently
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Fatigue Opponents abilities also cause Power Drain
Sub-boss Superman
  • Azure Artifact Fragment
  • Gold
  • Might XP Capsule
Impenetrable Attacks with Armor-pierce do not bypass defense of target
Fortified Opponents have increased defense
Inorganic Opponents do not take damage over time
Iron-Skinned Opponents take less damage from specific types of attacks (Armor Pierce and DOT)
Sub-boss The Flash
  • Gold
  • Gear Material
  • Metahuman XP Capsule
Adrenalized Opponents have increased Fast Attack chance
No Mercy When stunned, any additional stun attacks by oponents apply damage over time
Onslaught Opponents áttacks become Critical Attacks while Player is stunned
Sub-boss Green Arrow
  • Gold
  • Dark Metal Artifact Fragment
  • Tech XP Capsule
Abilities Disabled Heroes on your team have one or more of their Abilities disabled (SP1)
Savage Opponents deal more damage with either Basic or Ability attacks
Boss Multiverse Supergirl
  • Gold
  • Gear Material
  • Might XP Capsule
Arsenal Opponents start the battle with an amount of Power
Immutable Opponents Abilities may not be disabled
Unflinching Opponents blocks mitigate more damage
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost
Tier 4
Sub-boss Powered Supergirl
  • Azure Artifact Fragment
  • Gold
  • Might XP Capsule
Salvation Opponents have an increased resistance to lethal attacks
Focused Opponents have increased critical attack chance
Reinforced Opponents deal increased damage after performing Special Attacks
Sub-boss Unbreakable Cybord
  • Gold
  • Gear Material
  • Tech XP Capsule
Enhanced Opponents Hazards have extra effects (Hazards duration longer)
Insulated Opponents do not lose power when under the influence of a power drain effect
Arsenal Opponents start the battle with an amount of Power
Sub-boss Soulstealer Doctor Fate
  • Gold
  • Gear Material
  • Arcane XP Capsule
Protraction Tag-in time is longer on player's team
Cloaked Opponents have an increased resistance to critical attacks
Abilities Disabled Heroes on your team have one or more of their Abilities disabled (SP2)
Sub-boss Arkham Knight Batman
  • Gold
  • Dark Metal Artifact Fragment
  • Agility XP Capsule
Ambush Player heroes will be stunned when they tag-in
Onslaught Opponents áttacks become Critical Attacks while Player is stunned
Overkill Opponents Basic and Special Attacks also damage tagged out player's heroes
Boss Blue Beetle
  • Gold
  • Gear Material
  • Arcane XP Capsule
Savage Opponents deal more damage with either Basic or Ability attacks
Deadly Opponents have increased Lethal Attack chance
Precision Opponents deal increased Lethal Attach damage
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost
* If your combo is above 15 hits - Special damage is also increased. Otherwise damage from Specials is decreased
Tier 5
Sub-boss Bane
  • Gold
  • Gear Material
  • Might XP Capsule
Iron-Skinned Opponents take less damage from specific types of attacks (Basic Attacks)
Power Fluctuation Power generation is increased for opponents, allowing certain Abilities to be used more frequently
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Sub-boss Enangling Poison Ivy
  • Azure Artifact Material
  • Gold
  • Metahuman XP Capsule
Momentum Stunned heroes take more damage from some or all attacks
Strengthened Opponents have a modified Attack value
Harmonious Opponents cannot be stunned or frozen
Sub-boss Suicide Squad Harley Quinn
  • Gear Material
  • Gold
  • Agility XP Capsule
Inorganic Opponents do not take damage over time
Iron-Skinned Opponents take less damage from specific types of attacks (Basic and Range Attacks)
Fortified Opponents have increased defense
Sub-boss Atrocitus
  • Gold
  • Dark Metal Artifact Fragment
  • Arcane XP Capsule
Chaos Player heroes tag-in at random
Fatigue Opponents abilities also cause Power Drain
Reinforced Opponents deal increased damage after performing Special Attacks
Boss The Batman Who Laughs
  • Gold
  • Gear Material
  • Metahuman XP Capsule
Savage Opponents deal more damage with either Basic or Ability attacks
Harmonious Opponents cannot be stunned or frozen
Rapid Evolution Opponents change their class periodically through the battle
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost

On Ice![]

On Ice! introduced the Cryo Artifacts and features Legendary Mr. Freeze as the final boss.

Boss Reward Modifier Description
Tier 1
Sub-boss Joker
  • Gold
  • Gear Material
  • Agility XP Capsule
Insulated Opponents do not lose power when under the influence of a power drain effect
Fatigue Opponents Abilities also cause Power Drain
Iron-Skinned Opponents take less damage from specific types of attacks
Sub-boss Grid
  • Azure Artifact Fragment
  • Gold
  • Tech XP Capsule
Adaptation Opponents ignore specific damage types (Dash Forward)
Ambush Player heroes will be stunned when they tag-in
Iron-Skinned Opponents take less damage from specific types of attacks
Sub-boss Suicide Squad Deadshot
  • Gold
  • Gear Material
  • Tech XP Capsule
Bleed Opponents Abilities also cause damage over time
Focused Opponents have increased critical attack chance
Iron-Skinned Opponents take less damage from specific types of attacks
Sub-boss Wonder Woman
  • Gold
  • Cryo Artifact Fragment
  • Might XP Capsule
Savage Opponents deal more damage with either Basic or Ability attacks
Inorganic Opponents do not take damage over time
Iron-Skinned Opponents take less damage from specific types of attacks
* * WW can use shield
Boss Unhinged Harley Quinn
  • Gold
  • Gear Material
  • Agility XP Capsule
Toxins Hazard effects deal more damage against player heroes
Overkill Opponent abilities or Basic Attacks may also damage tagged out teammates
Iron-Skinned Opponents take less damage from specific types of attacks
Tier 2
Sub-boss Silver Banshee
  • Gold
  • Gear Material
  • Arcane XP Capsule
Focused Opponents have increased critical attack chance
Immutable Target's Specials and Attacks may not be disabled
Power Fluctuation Target's power generation is increased, allowing certain Abilities to be used more frequently
Iron-Skinned Opponents take less damage from specific types of attacks
Sub-boss Vixen
  • Azure Artifact Fragment
  • Gold
  • Meta XP Capsule
Immutable Opponents Abilities may not be disabled
Protraction Tag-in time is longer on player's team
Adrenalized Opponents have increased Fast Attack chance
Iron-Skinned Opponents take less damage from specific types of attacks
Sub-boss Primal Swamp Thing
  • Gold
  • Gear Material
  • Meta XP Capsule
Abilities Disabled Heroes on your team have one or more of their Abilities disabled (SP2)
Unflinching Opponents blocks mitigate more damage
Arsenal Opponents start the battle with an amount of Power
Iron-Skinned Opponents take less damage from specific types of attacks
Sub-boss Powered Supergirl
  • Gold
  • Cryo Artifact Fragment
  • Might XP Capsule
Null-Field Healing, gear or passive Abilities are disabled for player heroes
Berserk Each filled segment of the opponent's Power Bar increases the damage they deal
Focused Opponents have increased critical attack chance
Iron-Skinned Opponents take less damage from specific types of attacks
Boss Entangling Poison Ivy
  • Gold
  • Gear Material
  • Meta XP Capsule
Enhanced Opponents Hazards have extra effects (increased Hazard DoT)
Abilities Disabled Heroes on your team have one or more Abilities disabled (SP2)
Anti-Might Field Opponents deal increased damage with Basic Attacks and Abilities to Might heroes
Ambush Player heroes will be stunned when they tag-in
* Following player heroes successful specials, the opponent's next basic attack deals additional DoT
Tier 3
Sub-boss Robin
  • Gold
  • Gear Material
  • Agility XP Capsule
Iron-Skinned Opponents take less damage from specific types of attacks (Specials)
Deadly Opponents have increased lethal attack chance
Anti-Agility Field Opponents deal increased damage with Basic Attacks and Abilities to Agility heroes
Sub-boss Gorilla Grodd
  • Azure Artifact Fragment
  • Gold
  • Might XP Capsule
Resilient Critical and Lethal attacks that would affect the opponent deal normal damage instead
Savage Opponents deal more damage with either Basic or Ability attacks
Overkill Opponent Abilities or Basic Attacks may also damage tagged out teammates (Basic Attacks)
Sub-boss Red Hood
  • Gold
  • Gear Material
  • Tech XP Capsule
Insulated Opponents do not lose power when under the influence of a power drain effect
Arsenal Opponents start the battle with an amount of Power
Savage Opponents deal more damage with either Basic or Ability attacks
Sub-boss Green Arrow
  • Gold
  • Cryo Artifact Fragment
  • Tech XP Capsule
Savage Opponents deal more damage with either Basic or Ability attacks
Null-Field Healing, gear or passive Abilities are disabled for player heroes
Arsenal Opponents start the battle with an amount of Power
* Disables Gear bonuses for Might and Tech character classes
Boss Subzero
  • Gold
  • Gear Material
  • Arcane XP Capsule
Adrenalized Opponents have increased Fast Attack chance
Harmonious Opponents cannot be stunned or Frozen
Immutable Target's Specials and Attacks may not be disabled
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost (3%).
* Each Basic, Swipe and Tag-in attack against Boss Subzero brings the moment of your freezing closer
Tier 4
Sub-boss Dr. Fate
  • Gold
  • Gear Material
  • Arcane XP Capsule
Protraction Tag-in time is longer on player's team
Unflinching Opponents blocks mitigate more damage
Null-Field Healing, gear or passive Abilities are disabled for player heroes
Immutable Target's Specials and Attacks may not be disabled
Sub-boss Martian Manhunter
  • Azure Artifact Fragment
  • Gold
  • Meta XP Capsule
Overkill Opponent Abilities or Basic Attacks may also damage tagged out teammates
Immutable Target's Specials and Attacks may not be disabled
Savage Opponents deal more damage with either Basic or Ability attacks
Sub-boss Master Thief Catwoman
  • Gold
  • Gear Material
  • Agility XP Capsule
Poison Opponents deal increased damage over time
Iron-Skinned Opponents take less damage from specific types of attacks (Basics)
Insulated Opponents do not lose power when under the influence of a power drain effect
Power Fluctuation Power generation is increased for opponents, allowing certain abilities to be used more frequently
Sub-boss Multiverse Batwoman
  • Gold
  • Cryo Artifact Fragment
  • Agility XP Capsule
Bleed Opponents Abilities also cause damage over time
Deadly Opponents have increased lethal attack chance
Adrenalized Opponents have increased Fast Attack chance
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost (3%).
Boss Enraged Bane
  • Gold
  • Gear Material
  • Might XP Capsule
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost (3%).
Immutable Opponents abilities may not be disabled
* The longer your hero is in battle, the stonger the attack and defense of Boss Bane will be
Tier 5
Sub-boss Batman
  • Gold
  • Gear Material
  • Tech XP Capsule
Enhanced Opponents Hazards have extra effects (longer duration and break combo of player heroes)
Anti-Tech Field Opponents deal increased damage with Basic Attacks And Abilities to Tech heroes
Strengthened Opponents have a modified Attack value
Sub-boss Captain Cold
  • Azure Artifact Material
  • Gold
  • Tech XP Capsule
Adrenalized Opponents have increased Fast Attack chance
Focused Opponents have increased critical attacl chance
Adaptation Opponents ignore specific damage types (SP2)
Salvation Opponents have an increased resistance to lethal attacks
Sub-boss Multiverse Black Lightning
  • Gear Material
  • Gold
  • Meta XP Capsule
Chaos Player heroes tag-in at random
Continuity Opponents Combo Meter breaks by specific attacks only (SP3)
Null-Field Healing, gear or passive Abilities are disabled for player heroes
Harmonious Opponents cannot be stunned or frozen
* Random Gear bonuses disabled for Might class
Sub-boss King of Atlantis Aquaman
  • Cryo Aritfact Fragment
  • Gold
  • Might XP Capsule
Fatigue Opponents abilities also cause Power Drain
Savage Opponents deal more damage with either Basic or Ability attacks
Bleed Opponents Abilities also cause damage over time
Arsenal Opponents start the battle with an amount of Power
Boss Mr. Freeze
  • Gold
  • Gear Material
  • Tech XP Capsule
Deadly Opponents have increased lethal attack chance
Harmonious Opponents cannot be stunned or frozen
Immutable Target's Specials and Attacks may not be disabled
Protective Screen Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost (3%).
* Periodically uses freezing bombard with ice shards - Icefall (can be deflected by inflicting burn on opponent)

This is Magic[]

This is Magic introduced the Arcane Artifacts and features Legendary Zatanna as the final boss.

Ancient Judgment[]

Ancient Judgment introduced the Kahndaq Artifacts and features Legendary Ruler of Kahndaq Black Adam as the final boss.

Kingdom of Madness[]

Kingdom of Madness introduced the Twisted Artifacts and features Legendary Robin King as the final boss.

Taste of Evil[]

Taste of Evil introduced the Infernal Artifacts and features Legendary John Costantine as the final boss.

Realm Klash[]

Realm Klash introduced the Netherrealm Artifacts and features Legendary Scorpion as the final boss.

Rewards (Artifacts)[]

Please note that the range of stats change are shown below for each Artifact along with the rate of increase with each level upgrade. Similar to the Azure artifacts, upgrading these artifacts costs Cryo Fragments and to fully upgrade an artifact, it costs 160,500 fragments for the silver tier, 257,000 fragments for the gold tier and 384,000 fragments for the legendary tier.

Mega Rod (Silver)[]

  • +110% - 155% Special Attack damage for 5 seconds after successfully blocking an opponent's Special ability (5% increase per level)
  • 37% - 100% chance to ignore Power Steal or Power Drain (9% increase per level). If Power Steal or Power Drain are ignored, transfer 44% - 80% of that Power to reserves for your team and drain opponent for same amount of Power (4% increase per level)
  • Dawn of Apokolips Only
    • Attack Bonus: +500/1,000/1,900/3,000/4,200/5,500/7,000/8,600/10,200/12,000
    • Health Bonus: +2,300/3,500/6,000/9,000/13,000/17,400/22,400/27,800/33,700/40,000

Radion (Gold)[]

  • If an opponent is protected by a shield or barrier, your ranged attack has a 37% - 100% chance to be unblockable and destroy it (9% increase per level)
  • Your ranged attacks deal +110% - 200% damage (10% increase per level)
  • Successful Swipe attacks remove 30% - 75% of the active opponent's defense for 5 seconds (5% increase per level)
  • Dawn of Apokolips Only
    • Attack Bonus: +800/1,700/3,100/4,900/6,900/9,200/11,600/14,300/17,100/20,000
    • Health Bonus: +3,600/6,000/10,300/15,700/22,100/29,200/37,000/45,400/54,400/64,000

Electro Axe (Gold)[]

  • 37% - 100% chance to steal opponent's Combo Meter on successful Swipe Attacks (9% increase per level)
  • 70% - 250% damage against Minions and Summons (20% increase per level)
  • +1.8 - 4.5 Power Bars gained from opponent KO. Doesn't stack with similar effects (0.3 bars increase per level)
  • +15% - 33% Health gained from opponent KO. Doesn't stack with similar effects (2% increase per level)
  • Dawn of Apokolips Only
    • Attack Bonus: +800/1,700/3,100/4,900/6,900/9,200/11,600/14,300/17,100/20,000
    • Health Bonus: +3,600/6,000/10,300/15,700/22,100/29,200/37,000/45,400/54,400/64,000

Entropy Aegis (Legendary)[]

  • Each instance of incoming damage cannot deal more than 6% - 8.7% of your max health (0.3% increase per level)
  • Dawn of Apokolips Only
    • Damage cap is effective against Boss Darkseid's supermove.
  • -50% - 95% Hazard and Hazard DoT incoming damage (5% decrease per level)
  • -55% - 100% Hazard secondary effects (5% decrease per level)
  • Dawn of Apokolips Only
    • Attack Bonus: +3,000/4,600/7,000/9,800/13,000/16,300/20,000/23,800/27,800/32,000
    • Health Bonus: +10,000/15,300/23,000/31,800/41,600/52,200/63,300/75,100/87,300/100,000

Heart of Darkness (Legendary)[]

  • +105% - 150% Power generation for 5 seconds when hit by a Critical Attack (5% increase per level)
  • +37% - 100% Health (9% increase per level)
  • Steal 37% - 100% of opponent's healing effects (9% increase per level)
  • Dawn of Apokolips Only
    • Attack Bonus: +3,000/4,600/7,000/9,800/13,000/16,300/20,000/23,800/27,800/32,000
    • Health Bonus: +10,000/15,300/23,000/31,800/41,600/52,200/63,300/75,100/87,300/100,000

The Father Box (Legendary)[]

  • When below 30% health, heal back 15% - 51% of max health over 6 seconds. Cleanse all debuffs every 3 seconds while this healing is active. Max 3 times per battle (4% increase per level)
  • Replace your Rush Attack with a teleporting strike that places you in front of the opponent, dealing +110% - 200% of your Rush Attack damage (10% increase per level)
  • Dawn of Apokolips Only
    • Attack Bonus: +3,000/4,600/7,000/9,800/13,000/16,300/20,000/23,800/27,800/32,000
    • Health Bonus: +10,000/15,300/23,000/31,800/41,600/52,200/63,300/75,100/87,300/100,000

Rewards (Any Time)[]

  • Gear Materials
  • Azure Artifact Materials
  • Apokolips Artifact Fragments
  • Credits
  • Classic-Specific Tier 6 XP Capsules
  • Event Exclusive Profile Portraits
  • Artifact Prize Chests
    • Reforge Tokens
    • Gems
    • Gold Hero Unlocks
    • Legendary Héros Unlock
Advertisement