Current solo Raid: Dark Nights
Solo Raids is a game mode introduced in Update 4.0 (June, 2020). Solo Raids are limited-time events where players fight through rounds of Raid bosses to earn exclusive new rewards in game. You can participate by selecting the Solo Raid tile from the home screen while the event is active.
Completing one Solo Raid battle will fulfill a daily objective (worth 30 gems) while the event is active.
The Rules[]
When a player's account reaches level 20, the Solo Raid mode is unlocked. Progression is similar to group Raids that you would participate in through Leagues where there are 4 sub-bosses and one main boss. Unlike League Raids, credits are not required to start.
There are 5 Solo Raid levels, each with their own sub-bosses and main boss that increase in difficulty with each level.
Unlocking Requirements[]
- Level 1 - Available to all when Solo Raids are unlocked.
- Level 2 - Available after defeating (4) Solo Raid Bosses or Sub-Bosses.
- Level 3 - Available after defeating (8) Solo Raid Bosses or Sub-Bosses.
- Level 4 - Available after defeating (12) Solo Raid Bosses or Sub-Bosses.
- Level 5 - Available after defeating (20) Solo Raid Bosses or Sub-Bosses.
Solo Raid Energy[]
Players receive 6 attempts per day at 9 am CST.
Heroic Mode[]
Heroes who complete all 5 levels in Normal mode will unlock a new difficulty tier known as "Heroic Mode". In this mode, you can face off against all previously defeated bosses, but their health has been reset and they receive attack and health bonuses that increase with each completion. In heroic mode, each hero can only be used once per day.
Raids in Rotation[]
As of update 6.1, there are eleven solo raids in rotation. Each solo raid introduced raid-specific Artifacts, which grant additional attack and health bonus when used in its corresponding solo raid. Except for Dawn of Apokolips, artifact bonuses are shared across all heroes of the player's team. For Dawn of Apokolips, the artifact attack and health bonus only apply to the hero equipping the artifact.
Dawn of Apokolips[]
Dawn of Apokolips introduced the Apokolips Artifacts and features Legendary Darkseid as the final boss.
Boss | Reward | Modifier | Description |
Tier 1 | |||
---|---|---|---|
Sub-boss Black Canary |
|
Savage | Opponents deal more damage with either Basic or Ability attacks |
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently | ||
Harmonious | Opponents cannot be stunned or frozen | ||
Sub-boss Flora Poison Ivy |
|
Savage | Opponents deal more damage with either Basic or Ability attacks |
Immutable | Opponents Abilities may not be disabled | ||
Harmonious | Opponents cannot be stunned or frozen | ||
Sub-boss Blue Beetle |
|
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the entire damage is lost |
Harmonious | Opponents cannot be stunned or frozen | ||
Immutable | Opponents Abilities may not be disabled | ||
Sub-boss Power Girl |
|
Poison | Opponents deal increased damage over time |
Bleed | Opponents Abilities also cause damage over time | ||
Boss Suicide Squad Harley Quinn |
|
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal |
Harmonious | Opponents cannot be stunned or frozen | ||
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently | ||
Fatigue | Opponents Abilities also cause Power Drain | ||
Tier 2 | |||
Sub-boss Red Hood |
|
Focused | Opponents have increased critical attack chance |
Vicious | Opponents deal increased critical damage | ||
Savage | Opponents deal more damage with either Basic or Ability attacks | ||
Sub-boss Master Thief Catwoman |
|
Poison | Opponents deal increased damage over time |
Toxins | All Hazard effects are multiplied | ||
Serrated | Opponents critical attacks also cause damage over time | ||
Sub-boss Batman |
|
Iron-Skinned | Opponents take less damage from specific types of attacks (Specials) |
Overkill | Opponents Abilities or Basic Attacks may also damage tagged out teammates | ||
Harmonious | Opponents cannot be stunned or frozen | ||
Sub-boss Sonic Black Canary |
|
Abilities Disabled | Heroes on your team have one or more of their Abilities disabled (SP1) |
Immutable | Opponents Abilities may not be disabled | ||
Adrenalized | Opponents have increased Fast Attack chance | ||
Boss Blademaster Robin |
|
Focused | Opponents have increased critical attack chance |
Vicious | Opponents deal increased critical damage | ||
Harmonious | Opponents cannot be stunned or frozen | ||
Continuity | Combo Meter breaks on Specials only | ||
Tier 3 | |||
Sub-boss Superman |
|
Iron-Skinned | Opponents take less damage from specific types of attacks (Basic Attacks) |
Unflinching | Opponents blocks mitigate more damage | ||
Inorganic | Opponents do not take damage over time | ||
Sub-boss Classic Batman |
|
Savage | Opponents deal more damage with either Basic or Ability attacks |
Immutable | Opponents Abilities may not be disabled | ||
Harmonious | Opponents cannot be stunned or frozen | ||
Sub-boss Mythic Wonder Woman |
|
Adaptation | Opponents ignore specific damage types (Rush Attacks) |
Salvation | Opponents have an increased resistance to lethal attacks | ||
Cloaked | Opponents have an increased resistance to critical attacks | ||
Sub-boss Speedforce The Flash |
|
Deadly | Opponents have increased lethal attack chance |
Harmonious | Opponents cannot be stunned or frozen | ||
Momentum | Stunned heroes take more damage from some or all attacks | ||
Ambush | Player heroes will be stunned when they tag-in | ||
Boss Emerald Green Lantern |
|
||
Tier 4 | |||
Sub-boss Heartbreaker Harley Quinn |
|
Harmonious | Opponents cannot be stunned or frozen |
Heavy-Handed | Certain opponent Abilities will have an increased chance to stun their targets | ||
Overcharged | Boss's stuns have increased durations | ||
Onslaught | Opponent attacks become critical attacks while target is stunned | ||
Sub-boss Entangling Poison Ivy |
|
Poison | Opponents deal increased damage over time |
Toxins | All Hazard effects are multiplied | ||
Bleed | Opponents Abilities also cause damage over time | ||
Sub-boss Enraged Bane |
|
Harmonious | Opponents cannot be stunned or frozen |
Unstoppable | Opponents movement may not be disabled | ||
Fortified | Opponents have increased defense | ||
Sub-boss Horrific Scarecrow |
|
Focused | Opponents have increased critical attack chance |
Vicious | Opponents deal increased critical damage | ||
Savage | Opponents deal more damage with either Basic or Ability attacks | ||
Boss Last Laugh The Joker |
|
||
Tier 5 | |||
Sub-boss Dark Supergirl |
|
Enhanced | Opponents Hazards have extra effects (longer duration and break combo of player heroes) |
Anti-Tech Field | Opponents deal increased damage with Basic Attacks And Abilities to Tech heroes | ||
Strengthened | Opponents have a modified Attack value | ||
Sub-boss Batman Ninja Lord Joker |
|
Adrenalized | Opponents have increased Fast Attack chance |
Focused | Opponents have increased critical attacl chance | ||
Adaptation | Opponents ignore specific damage types (SP2) | ||
Salvation | Opponents have an increased resistance to lethal attacks | ||
Sub-boss Black Manta |
|
Chaos | Player heroes tag-in at random |
Continuity | Opponents Combo Meter breaks by specific attacks only (SP3) | ||
Null-Field | Healing, gear or passive Abilities are disabled for player heroes | ||
Harmonious | Opponents cannot be stunned or frozen | ||
* | Random Gear bonuses disabled for Might class | ||
Sub-boss Reverse Flash |
|
Fatigue | Opponents abilities also cause Power Drain |
Savage | Opponents deal more damage with either Basic or Ability attacks | ||
Bleed | Opponents Abilities also cause damage over time | ||
Arsenal | Opponents start the battle with an amount of Power | ||
Boss Darkseid |
|
Annihilation | Opponents Supermove will KO your active Hero |
Focused | Opponents have increased critical attack chance | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost (3%). | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Harmonious | Opponents cannot be stunned or frozen |
Rise of Krypton[]
Rise of Krypton introduced the Kryptonite Artifacts and features Legendary Collector of Worlds Superman as the final boss.
Advent of Chaos[]
Advent of Chaos introduced the Chaos Artifacts and features Legendary Raven as the final boss.
Boss | Reward | Modifier | Description |
Tier 1 | |||
---|---|---|---|
Sub-boss Captain Cold |
|
Toxins | All Hazard effects are multiplied |
Overkill | Opponents Abilities or Basic Attacks may also damage tagged out teammates (SP1 and SP2) | ||
Sub-boss Multiverse White Canary |
|
Insulated | Opponents do not lose power when under the influence of a power drain effect |
Null-Field | Healing, gear or passive Abilities are disabled | ||
* | Disables Gear bonuses for Might and Tech character classes | ||
Sub-boss Green Arrow |
|
Resilient | Critical and Lethal attacks that would affect the opponent deal normal damage instead |
Immutable | Opponents Abilities may not be disabled | ||
Sub-boss Multiverse Black Lightning |
|
Poison | Opponents deal increased damage over time |
Bleed | Opponents Abilities also cause damage over time | ||
Boss Flash |
|
Unflinching | Opponents blocks mitigate more damage |
Iron-Skinned | Opponents take less damage from specific types of attacks (Basic Attacks) | ||
Tier 2 | |||
Sub-boss Grid |
|
Immutable | Opponents Abilities may not be disabled |
Harmonious | Opponents cannot be stunned or frozen | ||
Resilient | Critical and Lethal attacks that would affect the opponent deal normal damage instead | ||
Sub-boss Multiverse Supergirl |
|
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently |
Immutable | Opponents Abilities may not be disabled | ||
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal | ||
Sub-boss Blue Beetle |
|
Adrenalized | Opponents have increased Fast Attack chance |
Vicious | Opponents deal increased critical damage | ||
Focused | Opponents have increased critical attack chance | ||
Sub-boss Multiverse Batwoman |
|
Insulated | Opponents do not lose power when under the influence of a power drain effect |
Fatigue | Opponents Abilities also cause Power Drain | ||
Boss Nightwing |
|
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently |
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal | ||
Tier 3 | |||
Sub-boss Scarecrow |
|
Toxins | All Hazard effects are multiplied |
Null-Field | Healing, gear or passive Abilities are disabled | ||
Abilities Disabled | Heroes on your team have one or more of their Abilities disabled (SP1) | ||
Sub-boss Enraged Bane |
|
Immutable | Opponent Abilities may not be disabled |
Iron-Skinned | Opponents take less damage from specific types of attacks (Specials) | ||
Unflinching | Opponent blocks mitigate more damage | ||
Sub-boss Deadshot |
|
Poison | Opponents deal increased damage over time |
Serrated | Opponents critical attacks also cause damage over time | ||
Focused | Opponents have increased critical attack chance | ||
Sub-boss Catwoman |
|
Overkill | Opponent Abilities or Basic Attacks may also damage tagged out teammates |
Insulated | Opponents do not lose power when under the influence of a power drain effect | ||
Chaos | Player heroes tag-in at random | ||
Boss Cyborg |
|
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently |
Harmonious | Opponents cannot be stunned or frozen | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost | ||
Fortified | Opponents have increased defense | ||
Tier 4 | |||
Sub-boss Robin |
|
Focused | Opponents have increased critical attack chance |
Deadly | Opponents have increased lethal attack chance | ||
Adrenalized | Opponents have increased Fast Attack chance | ||
Sub-boss Martian Manhunter |
|
Rapid Evolution | Opponents change their class periodically through the battle |
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal | ||
Overkill | Opponent Abilities or Basic Attacks may also damage tagged out teammates | ||
Sub-boss Power Girl |
|
Insulated | Opponents do not lose power when under the influence of a power drain effect |
Poison | Opponents deal incresed damage over time | ||
Serrated | Opponents critical attacks also cause damage over time | ||
Sub-boss Atrocitus |
|
Contamination | Opponent has set permanent hazards (SP2) |
Fatigue | Opponents Abilities also cause Power Drain | ||
Boss Starfire |
|
Insulated | Opponents do not lose power when under the influence of a power drain effect |
Immutable | Opponents Abilities may not be disabled | ||
Decay | Player heroes take ongoing damage over time | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost | ||
* | Immune to critical and lethal hits | ||
Tier 5 | |||
Sub-boss Suicide Squad Enchantress |
|
Immutable | Opponents Abilities may not be disabled |
Savage | Opponents deal more damage with either Basic or Ability attacks | ||
Abilities Disabled | Heroes on your team have one or more of their Abilities disabled (SP1 and SP2) | ||
Sub-boss Shazam |
|
Fortified | Opponents have increased defense |
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost | ||
Null-Field | Healing, gear or passive Abilities are disabled | ||
Sub-boss Dr. Fate |
|
Toxins | All Hazard effects are multiplied |
Bleed | Opponents Abilities also cause damage over time | ||
Poison | Opponents deal increased damage over time | ||
Sub-boss Black Adam |
|
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal |
Insulated | Opponents do not lose power when under the influence of a power drain effect | ||
Fortified | Opponents have increased defense | ||
Boss Raven |
|
Resilient | Critical and Lethal attacks that would affect the opponent deal normal damage instead |
Inorganic | Opponents do not take damage over time | ||
Harmonious | Opponents cannot be stunned or frozen | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost |
The Last Contract[]
The Last Contract introduced the Promethium Artifacts and features Legendary Deathstroke as the final boss.
Boss | Reward | Modifier | CollapseDescription |
Tier 1 | |||
---|---|---|---|
Sub-boss Captain Cold |
|
Continuity | Opponents Combo Meter breaks by specific attacks only (SP1, SP2, SP3) |
Abilities Disabled | Heroes on your team have one or more of their Abilities disabled (SP1) | ||
Sub-boss Gorilla Grodd |
|
No Mercy | When stunned, any additional stun attacks by oponents apply damage over time |
Impenetrable | Player Basic, Swipe, and Tag Attacks with Armor-pierce do not bypass defense of opponents | ||
|
GG can use his SP2 and reflect damage | ||
Sub-boss Harley Quinn |
|
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal |
Insulated | Opponents do not lose power when under the influence of a power drain effect | ||
Sub-boss Cheetah |
|
Poison | Opponents deal increased damage over time |
Bleed | Opponents Abilities also cause damage over time | ||
Boss Deadshot |
|
Focused | Opponents have increased critical attack chance |
Iron-Skinned | Opponents take less damage from specific types of attacks (Specials) | ||
Insulated | Opponents do not lose power when under the influence of a power drain effect | ||
Tier 2 | |||
Sub-boss Doctor Fate |
|
Abilities Disabled | Player't team have one or more of their abilities disabled (SP2) |
Anti-Tech Field | Opponents deal increased damage with Basic Attacks and Abilities to Tech heroes | ||
Anti-Agility Field | Opponents deal increased damage with Basic Attacks and Abilities to Agility heroes | ||
Sub-boss Raiden |
|
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently |
Arsenal | Opponents start the battle with an amount of Power | ||
Sub-boss Hellboy |
|
Null-Field | Healing, gear or passive Abilities are disabled |
Antivenom | Opponents have an increased resistance to damage over time | ||
* | Disables gear bonues for Might and Metahuman hero classes | ||
Sub-boss Sub Zero |
|
Harmonious | Opponents cannot be stunned or frozen |
Recuperation | Tagged in player heroes will heal over time | ||
Protraction | Tag-in time is longer on player's team | ||
Boss Catwoman |
|
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently |
Harmonious | Opponents cannot be stunned or frozen | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Tier 3 | |||
Sub-boss Cyborg |
|
Arsenal | Opponents start the battle with an amount of Power |
No Mercy | When stunned, any additional stun attacks by oponents apply damage over time | ||
Poison | Opponents deal increased damage over time | ||
Sub-boss Aquaman |
|
Enhanced | Opponents Hazards have extra effects (longer duration and break combo of player heroes) |
Sub-boss Batman |
|
Overkill | Opponents Basic and Special Attacks also damage tagged out player's heroes |
Salvation | Opponents have an increased resistance to lethal attacks | ||
Reinforced | Opponents deal increased damage after performing Special Attacks | ||
Sub-boss Green Arrow |
|
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently |
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal | ||
Insulated | Opponents do not lose power when under the influence of a power drain effect | ||
Boss Red Hood |
|
Fortified | Opponents have increased defense |
Adrenalized | Opponents have increased Fast Attack chance | ||
Countdown | Complete the battle in the allotted time | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the entire damage is lost | ||
Tier 4 | |||
Sub-boss Poison Ivy |
|
Null-Field | Healing, gear or passive Abilities are disabled |
Harmonious | Opponents cannot be stunned or frozen | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Sub-boss Scarecrow |
|
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently |
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal | ||
Enhanced | Opponents Hazards have extra effects (Not only disabled opponent's Special, but also Power Drain) | ||
Sub-boss Harley Quinn |
|
Deadly | Opponents have increased lethal attack chance |
Adrenalized | Opponents have increased Fast Attack chance | ||
Savage | Opponents deal more damage with either Basic or Ability attacks | ||
Sub-boss Swamp Thing |
|
Adaptation | Opponents ignore specific damage types (Sp1 and Sp2) |
Overkill | Opponents Basic and Special Attacks also damage tagged out player's heroes | ||
Fatigue | Opponents Abilities also cause Power Drain | ||
Boss Bane |
|
Power Fluctuation | Opponent's Power generation is increased, allowing certain Abilities to be used more frequently |
Unflinching | Opponents blocks mitigate more damage | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost | ||
* | Bane gets infuriated after receiving unblocked Special damage. While in this state, Bane's Specials become unblockable | ||
Tier 5 | |||
Sub-boss Batman |
|
Focused | Opponents have increased critical attack chance |
Serrated | Opponents critical attacks also cause damage over time | ||
Vicious | Opponents deal increased critical damage | ||
Sub-boss Cyborg |
|
Abilities Disabled | Player't team have one or more of their abilities disabled (SP2) |
Unflinching | Opponents blocks mitigate more damage | ||
Arsenal | Opponents start the battle with an amount of Power | ||
Sub-boss The Flash |
|
Rapid Evolution | Opponents change their class periodically through the battle |
Fatigue | Opponents Abilities also cause Power Drain | ||
Continuity | Opponents Combo Meter breaks by specific attacks only (SP1, SP2, SP3) | ||
Sub-boss The Jocker |
|
Immutable | Opponents Abilities may not be disabled |
Bleed | Opponents Abilities also cause damage over time | ||
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently | ||
Boss Deathstroke |
|
Poison | Opponents deal increased damage over time |
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost | ||
Focused | Opponents have increased critical attack chance | ||
Cloaked | Opponents have an increased resistance to critical attacks |
Dark Nights[]
Dark Nights introduced the Dark Metal Artifacts and features Legendary The Batman Who Laughs as the final boss.
Boss | Reward | Modifier | CollapseCollapseDescription |
Tier 1 | |||
---|---|---|---|
Sub-boss Cyborg |
|
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently |
Iron-Skinned | Opponents take less damage from specific types of attacks (Basic Attacks) | ||
Sub-boss Starfire |
|
Poison | Opponents deal increased damage over time |
Bleed | Opponents Abilities also cause damage over time | ||
Sub-boss Superman |
|
Toxins | All Hazard effects are multiplied |
Deadly | Opponents have increased lethal attack chance | ||
Sub-boss Batman |
|
Abilities Disabled | Heroes on your team have one or more of their Abilities disabled (SP1) |
Boss Robin |
|
Continuity | Opponent's Combo Meter breaks by specific attacks only (Range Attacks) |
Focused | Opponents have increased critical attack chance | ||
Iron-Skinned | Opponents take less damage from specific types of attacks (Basic Attack) | ||
Tier 2 | |||
Sub-boss Aquaman |
|
Continuity | Combo Meter breaks on Specials only |
Fatigue | Opponents Abilities also cause Power Drain | ||
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently | ||
Sub-boss Black Lightning |
|
Antivenom | Opponents have an increased resistance to damage over time |
Unflinching | Opponents blocks mitigate more damage | ||
Protraction | Tag-in time is longer on player's team | ||
Sub-boss Black Canary |
|
Savage | Opponents deal more damage with either Basic or Ability attacks |
Precision | Opponents deal increased Lethal Attack damage | ||
Deadly | Opponents have increased lethal attack chance | ||
Sub-boss Black Adam |
|
Anti-Might Field | Opponents deal increased damage with Basic Attacks and Abilities to Might heroes |
Anti-Tech Field | Opponents deal increased damage with Basic Attacks And Abilities to Tech heroes | ||
Bleed | Opponents Abilities also cause damage over time | ||
Boss Shazam |
|
Null-Field | Healing, gear or passive Abilities are disabled for player heroes |
Impenetrable | Player Basic, Swipe, and Tag Attacks with Armor-pierce do not bypass defense of opponents | ||
Fortified | Opponents have increased defense | ||
Insulated | Opponents do not lose power when under the influence of a power drain effect | ||
Tier 3 | |||
Sub-boss Wonder Woman |
|
Power Fluctuation | Opponent's Power generation is increased, allowing certain Abilities to be used more frequently |
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal | ||
Fatigue | Opponents abilities also cause Power Drain | ||
Sub-boss Superman |
|
Impenetrable | Attacks with Armor-pierce do not bypass defense of target |
Fortified | Opponents have increased defense | ||
Inorganic | Opponents do not take damage over time | ||
Iron-Skinned | Opponents take less damage from specific types of attacks (Armor Pierce and DOT) | ||
Sub-boss The Flash |
|
Adrenalized | Opponents have increased Fast Attack chance |
No Mercy | When stunned, any additional stun attacks by oponents apply damage over time | ||
Onslaught | Opponents áttacks become Critical Attacks while Player is stunned | ||
Sub-boss Green Arrow |
|
Abilities Disabled | Heroes on your team have one or more of their Abilities disabled (SP1) |
Savage | Opponents deal more damage with either Basic or Ability attacks | ||
Boss Multiverse Supergirl |
|
Arsenal | Opponents start the battle with an amount of Power |
Immutable | Opponents Abilities may not be disabled | ||
Unflinching | Opponents blocks mitigate more damage | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost | ||
Tier 4 | |||
Sub-boss Powered Supergirl |
|
Salvation | Opponents have an increased resistance to lethal attacks |
Focused | Opponents have increased critical attack chance | ||
Reinforced | Opponents deal increased damage after performing Special Attacks | ||
Sub-boss Unbreakable Cybord |
|
Enhanced | Opponents Hazards have extra effects (Hazards duration longer) |
Insulated | Opponents do not lose power when under the influence of a power drain effect | ||
Arsenal | Opponents start the battle with an amount of Power | ||
Sub-boss Soulstealer Doctor Fate |
|
Protraction | Tag-in time is longer on player's team |
Cloaked | Opponents have an increased resistance to critical attacks | ||
Abilities Disabled | Heroes on your team have one or more of their Abilities disabled (SP2) | ||
Sub-boss Arkham Knight Batman |
|
Ambush | Player heroes will be stunned when they tag-in |
Onslaught | Opponents áttacks become Critical Attacks while Player is stunned | ||
Overkill | Opponents Basic and Special Attacks also damage tagged out player's heroes | ||
Boss Blue Beetle |
|
Savage | Opponents deal more damage with either Basic or Ability attacks |
Deadly | Opponents have increased Lethal Attack chance | ||
Precision | Opponents deal increased Lethal Attach damage | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost | ||
* | If your combo is above 15 hits - Special damage is also increased. Otherwise damage from Specials is decreased | ||
Tier 5 | |||
Sub-boss Bane |
|
Iron-Skinned | Opponents take less damage from specific types of attacks (Basic Attacks) |
Power Fluctuation | Power generation is increased for opponents, allowing certain Abilities to be used more frequently | ||
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal | ||
Sub-boss Enangling Poison Ivy |
|
Momentum | Stunned heroes take more damage from some or all attacks |
Strengthened | Opponents have a modified Attack value | ||
Harmonious | Opponents cannot be stunned or frozen | ||
Sub-boss Suicide Squad Harley Quinn |
|
Inorganic | Opponents do not take damage over time |
Iron-Skinned | Opponents take less damage from specific types of attacks (Basic and Range Attacks) | ||
Fortified | Opponents have increased defense | ||
Sub-boss Atrocitus |
|
Chaos | Player heroes tag-in at random |
Fatigue | Opponents abilities also cause Power Drain | ||
Reinforced | Opponents deal increased damage after performing Special Attacks | ||
Boss The Batman Who Laughs |
|
Savage | Opponents deal more damage with either Basic or Ability attacks |
Harmonious | Opponents cannot be stunned or frozen | ||
Rapid Evolution | Opponents change their class periodically through the battle | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost |
On Ice![]
On Ice! introduced the Cryo Artifacts and features Legendary Mr. Freeze as the final boss.
Boss | Reward | Modifier | Description |
Tier 1 | |||
---|---|---|---|
Sub-boss Joker |
|
Insulated | Opponents do not lose power when under the influence of a power drain effect |
Fatigue | Opponents Abilities also cause Power Drain | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Sub-boss Grid |
|
Adaptation | Opponents ignore specific damage types (Dash Forward) |
Ambush | Player heroes will be stunned when they tag-in | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Sub-boss Suicide Squad Deadshot |
|
Bleed | Opponents Abilities also cause damage over time |
Focused | Opponents have increased critical attack chance | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Sub-boss Wonder Woman |
|
Savage | Opponents deal more damage with either Basic or Ability attacks |
Inorganic | Opponents do not take damage over time | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
* | * WW can use shield | ||
Boss Unhinged Harley Quinn |
|
Toxins | Hazard effects deal more damage against player heroes |
Overkill | Opponent abilities or Basic Attacks may also damage tagged out teammates | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Tier 2 | |||
Sub-boss Silver Banshee |
|
Focused | Opponents have increased critical attack chance |
Immutable | Target's Specials and Attacks may not be disabled | ||
Power Fluctuation | Target's power generation is increased, allowing certain Abilities to be used more frequently | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Sub-boss Vixen |
|
Immutable | Opponents Abilities may not be disabled |
Protraction | Tag-in time is longer on player's team | ||
Adrenalized | Opponents have increased Fast Attack chance | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Sub-boss Primal Swamp Thing |
|
Abilities Disabled | Heroes on your team have one or more of their Abilities disabled (SP2) |
Unflinching | Opponents blocks mitigate more damage | ||
Arsenal | Opponents start the battle with an amount of Power | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Sub-boss Powered Supergirl |
|
Null-Field | Healing, gear or passive Abilities are disabled for player heroes |
Berserk | Each filled segment of the opponent's Power Bar increases the damage they deal | ||
Focused | Opponents have increased critical attack chance | ||
Iron-Skinned | Opponents take less damage from specific types of attacks | ||
Boss Entangling Poison Ivy |
|
Enhanced | Opponents Hazards have extra effects (increased Hazard DoT) |
Abilities Disabled | Heroes on your team have one or more Abilities disabled (SP2) | ||
Anti-Might Field | Opponents deal increased damage with Basic Attacks and Abilities to Might heroes | ||
Ambush | Player heroes will be stunned when they tag-in | ||
* | Following player heroes successful specials, the opponent's next basic attack deals additional DoT | ||
Tier 3 | |||
Sub-boss Robin |
|
Iron-Skinned | Opponents take less damage from specific types of attacks (Specials) |
Deadly | Opponents have increased lethal attack chance | ||
Anti-Agility Field | Opponents deal increased damage with Basic Attacks and Abilities to Agility heroes | ||
Sub-boss Gorilla Grodd |
|
Resilient | Critical and Lethal attacks that would affect the opponent deal normal damage instead |
Savage | Opponents deal more damage with either Basic or Ability attacks | ||
Overkill | Opponent Abilities or Basic Attacks may also damage tagged out teammates (Basic Attacks) | ||
Sub-boss Red Hood |
|
Insulated | Opponents do not lose power when under the influence of a power drain effect |
Arsenal | Opponents start the battle with an amount of Power | ||
Savage | Opponents deal more damage with either Basic or Ability attacks | ||
Sub-boss Green Arrow |
|
Savage | Opponents deal more damage with either Basic or Ability attacks |
Null-Field | Healing, gear or passive Abilities are disabled for player heroes | ||
Arsenal | Opponents start the battle with an amount of Power | ||
* | Disables Gear bonuses for Might and Tech character classes | ||
Boss Subzero |
|
Adrenalized | Opponents have increased Fast Attack chance |
Harmonious | Opponents cannot be stunned or Frozen | ||
Immutable | Target's Specials and Attacks may not be disabled | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost (3%). | ||
* | Each Basic, Swipe and Tag-in attack against Boss Subzero brings the moment of your freezing closer | ||
Tier 4 | |||
Sub-boss Dr. Fate |
|
Protraction | Tag-in time is longer on player's team |
Unflinching | Opponents blocks mitigate more damage | ||
Null-Field | Healing, gear or passive Abilities are disabled for player heroes | ||
Immutable | Target's Specials and Attacks may not be disabled | ||
Sub-boss Martian Manhunter |
|
Overkill | Opponent Abilities or Basic Attacks may also damage tagged out teammates |
Immutable | Target's Specials and Attacks may not be disabled | ||
Savage | Opponents deal more damage with either Basic or Ability attacks | ||
Sub-boss Master Thief Catwoman |
|
Poison | Opponents deal increased damage over time |
Iron-Skinned | Opponents take less damage from specific types of attacks (Basics) | ||
Insulated | Opponents do not lose power when under the influence of a power drain effect | ||
Power Fluctuation | Power generation is increased for opponents, allowing certain abilities to be used more frequently | ||
Sub-boss Multiverse Batwoman |
|
Bleed | Opponents Abilities also cause damage over time |
Deadly | Opponents have increased lethal attack chance | ||
Adrenalized | Opponents have increased Fast Attack chance | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost (3%). | ||
Boss Enraged Bane |
|
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost (3%). |
Immutable | Opponents abilities may not be disabled | ||
* | The longer your hero is in battle, the stonger the attack and defense of Boss Bane will be | ||
Tier 5 | |||
Sub-boss Batman |
|
Enhanced | Opponents Hazards have extra effects (longer duration and break combo of player heroes) |
Anti-Tech Field | Opponents deal increased damage with Basic Attacks And Abilities to Tech heroes | ||
Strengthened | Opponents have a modified Attack value | ||
Sub-boss Captain Cold |
|
Adrenalized | Opponents have increased Fast Attack chance |
Focused | Opponents have increased critical attacl chance | ||
Adaptation | Opponents ignore specific damage types (SP2) | ||
Salvation | Opponents have an increased resistance to lethal attacks | ||
Sub-boss Multiverse Black Lightning |
|
Chaos | Player heroes tag-in at random |
Continuity | Opponents Combo Meter breaks by specific attacks only (SP3) | ||
Null-Field | Healing, gear or passive Abilities are disabled for player heroes | ||
Harmonious | Opponents cannot be stunned or frozen | ||
* | Random Gear bonuses disabled for Might class | ||
Sub-boss King of Atlantis Aquaman |
|
Fatigue | Opponents abilities also cause Power Drain |
Savage | Opponents deal more damage with either Basic or Ability attacks | ||
Bleed | Opponents Abilities also cause damage over time | ||
Arsenal | Opponents start the battle with an amount of Power | ||
Boss Mr. Freeze |
|
Deadly | Opponents have increased lethal attack chance |
Harmonious | Opponents cannot be stunned or frozen | ||
Immutable | Target's Specials and Attacks may not be disabled | ||
Protective Screen | Each instance of damage dealt to opponents that is above a specific threshold is automatically negated and the extra damage is lost (3%). | ||
* | Periodically uses freezing bombard with ice shards - Icefall (can be deflected by inflicting burn on opponent) |
This is Magic[]
This is Magic introduced the Arcane Artifacts and features Legendary Zatanna as the final boss.
Ancient Judgment[]
Ancient Judgment introduced the Kahndaq Artifacts and features Legendary Ruler of Kahndaq Black Adam as the final boss.
Kingdom of Madness[]
Kingdom of Madness introduced the Twisted Artifacts and features Legendary Robin King as the final boss.
Taste of Evil[]
Taste of Evil introduced the Infernal Artifacts and features Legendary John Costantine as the final boss.
Realm Klash[]
Realm Klash introduced the Netherrealm Artifacts and features Legendary Scorpion as the final boss.
Rewards (Artifacts)[]
Please note that the range of stats change are shown below for each Artifact along with the rate of increase with each level upgrade. Similar to the Azure artifacts, upgrading these artifacts costs Cryo Fragments and to fully upgrade an artifact, it costs 160,500 fragments for the silver tier, 257,000 fragments for the gold tier and 384,000 fragments for the legendary tier.
Mega Rod (Silver)[]
- +110% - 155% Special Attack damage for 5 seconds after successfully blocking an opponent's Special ability (5% increase per level)
- 37% - 100% chance to ignore Power Steal or Power Drain (9% increase per level). If Power Steal or Power Drain are ignored, transfer 44% - 80% of that Power to reserves for your team and drain opponent for same amount of Power (4% increase per level)
- Dawn of Apokolips Only
- Attack Bonus: +500/1,000/1,900/3,000/4,200/5,500/7,000/8,600/10,200/12,000
- Health Bonus: +2,300/3,500/6,000/9,000/13,000/17,400/22,400/27,800/33,700/40,000
Radion (Gold)[]
- If an opponent is protected by a shield or barrier, your ranged attack has a 37% - 100% chance to be unblockable and destroy it (9% increase per level)
- Your ranged attacks deal +110% - 200% damage (10% increase per level)
- Successful Swipe attacks remove 30% - 75% of the active opponent's defense for 5 seconds (5% increase per level)
- Dawn of Apokolips Only
- Attack Bonus: +800/1,700/3,100/4,900/6,900/9,200/11,600/14,300/17,100/20,000
- Health Bonus: +3,600/6,000/10,300/15,700/22,100/29,200/37,000/45,400/54,400/64,000
Electro Axe (Gold)[]
- 37% - 100% chance to steal opponent's Combo Meter on successful Swipe Attacks (9% increase per level)
- 70% - 250% damage against Minions and Summons (20% increase per level)
- +1.8 - 4.5 Power Bars gained from opponent KO. Doesn't stack with similar effects (0.3 bars increase per level)
- +15% - 33% Health gained from opponent KO. Doesn't stack with similar effects (2% increase per level)
- Dawn of Apokolips Only
- Attack Bonus: +800/1,700/3,100/4,900/6,900/9,200/11,600/14,300/17,100/20,000
- Health Bonus: +3,600/6,000/10,300/15,700/22,100/29,200/37,000/45,400/54,400/64,000
Entropy Aegis (Legendary)[]
- Each instance of incoming damage cannot deal more than 6% - 8.7% of your max health (0.3% increase per level)
- Dawn of Apokolips Only
- Damage cap is effective against Boss Darkseid's supermove.
- -50% - 95% Hazard and Hazard DoT incoming damage (5% decrease per level)
- -55% - 100% Hazard secondary effects (5% decrease per level)
- Dawn of Apokolips Only
- Attack Bonus: +3,000/4,600/7,000/9,800/13,000/16,300/20,000/23,800/27,800/32,000
- Health Bonus: +10,000/15,300/23,000/31,800/41,600/52,200/63,300/75,100/87,300/100,000
Heart of Darkness (Legendary)[]
- +105% - 150% Power generation for 5 seconds when hit by a Critical Attack (5% increase per level)
- +37% - 100% Health (9% increase per level)
- Steal 37% - 100% of opponent's healing effects (9% increase per level)
- Dawn of Apokolips Only
- Attack Bonus: +3,000/4,600/7,000/9,800/13,000/16,300/20,000/23,800/27,800/32,000
- Health Bonus: +10,000/15,300/23,000/31,800/41,600/52,200/63,300/75,100/87,300/100,000
The Father Box (Legendary)[]
- When below 30% health, heal back 15% - 51% of max health over 6 seconds. Cleanse all debuffs every 3 seconds while this healing is active. Max 3 times per battle (4% increase per level)
- Replace your Rush Attack with a teleporting strike that places you in front of the opponent, dealing +110% - 200% of your Rush Attack damage (10% increase per level)
- Dawn of Apokolips Only
- Attack Bonus: +3,000/4,600/7,000/9,800/13,000/16,300/20,000/23,800/27,800/32,000
- Health Bonus: +10,000/15,300/23,000/31,800/41,600/52,200/63,300/75,100/87,300/100,000
Rewards (Any Time)[]
- Gear Materials
- Azure Artifact Materials
- Apokolips Artifact Fragments
- Credits
- Classic-Specific Tier 6 XP Capsules
- Event Exclusive Profile Portraits
- Artifact Prize Chests
- Reforge Tokens
- Gems
- Gold Hero Unlocks
- Legendary Héros Unlock