Dark Supergirl is a 3-star gold Might class hero, a highly disruptive fighter with her earth-shattering landings followed by an explosive force that lays low anyone caught unaware.
Kryptonian Slam (passive)
- [20%/35%/50%/65%/80% Attack] Damage tag-in attack
On tag-in, Supergirl lands an unblockable attack that deals damage and can interrupt Special Abilities. If she interrupts a Special Ability, she gains 100% damage and 100% critical chance for 7 seconds
Walking Laser (Special 1)
Consumes 3 bars of power.
- [100% Attack] damage over time
With authority, Supergirl maintains a continuous heat vision beam that deals damage over time (DoT) at any distance.
Speeding Bullet (Special 2)
Consumes 4 bars of power.
- [150% Attack] Damage
Kara flies forward, knocking away her opponent.
Power of Rao (Special 3)
Consumes 7 bars of power.
- [300% Attack] Damage
Supergirl performs a quick close distance set of strikes that knock down her opponent.
Solar Shower (Supermove)
Consumes 10 bars of power.
- [800% Attack stat] Damage
- +15%/20%/25%/35% Damage for the duration of the battle
Supergirl blasts her opponent from space.
Kryptonian Slam is block breaking, and unlike other block breaking attacks, it will break special block abilities as well (as used by Superman, Wonder Woman, and Gorilla Grodd characters) and buff her just like interrupting any other special.
When a special is interrupted, all her attacks crit for 7 seconds (unless resisted by the opponent's crit resistance). Her damage is also increased by 100% (even for her Supermove). The buff is also applied to the slam itself, causing it to deal more damage and crit. Only the direct damage of the slam is increased by levelling up her passive.
She will gain her buff as long as she hits her opponent during their special animation, not just "interrupt" as in stopping some of their hits. For example, Mythic Wonder Woman's Chop Slide only has a single hit, but if she uses it to KO an opponent and Dark Supergirl tags in, the latter will gain the buff.
Kryptonian Slam ignores Shields and will damage health directly and still knock the target down, unlike normal tag attacks. It can hit at any range, although Speedforce The Flash can still dodge it by dashing due to his passive, resurrection animations such as Unbreakable Cyborg's passive can negate it and knock her down. Sometimes heroes can also dodge it with a jump attack.
Kryptonian Slam is still considered a basic attack and can be reflected by Knightmare Batman's passive. If Dark Supergirl interrupts his special, this results in taking massive damage herself instead.
Batman's Stun Bomb (and possibly on other variants who have it), when interrupted, would sometimes still create a non-functional hazard on the ground that does not do anything if stepped upon.
Speeding Bullet can KO on both of its hits.
- Aesthetically, she is very similar to Armored Superman, especially after their gear reaches level 60, as they both gain glowing red highlights in their black armor and their heat vision turns light blue.