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{{Character|title1 = Classic Batman|image1 = ClassicBatman.jpg|name = Bruce Wayne|class = Agility|tier = Gold}}'''Classic Batman''' is a 2-Star base, Gold, [[Agility class]] hero. He is exclusively available through [[Arena]] invasion events. His passive ability boosts all versions of [[Batman (character)|Batman]] even when not on the team.
[[File:Download-1554737776.jpg|thumb|220x220px]]
 
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'''Classic Batman''' is an [[Agility class]] hero, available through [[Arena]] invasion events. As his passive boosts all versions of [[Batman (character)]] even when not on the team, he is a great addition to any roster.
 
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==Strategy==
 
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While a great boost from the roster, he is generally not the biggest threat in a match. His most notable feature in combat is his s2 '''Blinding Bat''' which could blind an opponent (may apply to next opponent if last hit KOes). Avoid attacking him while blinded as it would be ineffective and he would receive power.
 
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==Summary==
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Batman supports other Batman heroes by boosting their attack and health while increasing XP gained in Battle and when using XP capsules. Batman may also gain power when a Blinded opponent misses.
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== Passive Abilities ==
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==== Batman, Inc. ====
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* If Classic Batman is in your Roster, all Batman heroes gain a bonus to their Attack and Health when they enter combat.
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** + ( ''X per Leve''l )% Attack for Batman teammates if this character is in your Roster.
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** + ( ''X per Level'' )% Health for Batman teammates if this character is in your Roster.
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==== Classically Trained ====
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* If Classic Batman is in your Roster, all Batman heroes gain a bonus to XP awarded from battle and when using XP capsules.
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** + ( ''X per Level'' )% XP bonus
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** + ( ''X per Level'' )% XP Capsule bonus
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==== Power Seize ====
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* When an opponent misses an attack on Classic Batman due to being blinded, Batman gains power.
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** ( ''X per Level'' ) Power Bar gained
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== Special Abilities & Supermove ==
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==== Silken Rope Swing ====
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* Batman utilizes his silken rope to swing kick his opponent.
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** ( ''Attack * 1 + X per Level'' ) Damage
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==== Blinding Bat ====
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* Batman tosses out a Batarang that may inflict Blind, causing the opponent to occasionally miss.
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** ( ''Attack * 1.5 + X per Level'' ) Damage
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** ( ''X per Level'' )% chance for opponents to miss for ( ''X per Level'' ) seconds
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==== Palm Strike ====
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* Batman strikes forward with his palm
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** ( ''Attack * 3 + X per Level'' ) Damage
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==== Knight of the Eclipse ====
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* The Dark Knight brings unyielding vengeance from the skies.
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** ( ''Attack * 8 + X per Level'' ) Damage
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** ( ''X per Level'' )% Damage for the duration of the battle
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== Trivia ==
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* Classic Batman's look is inspired by Batman's first appearance in ''Detective Comic’s #27''.
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* This version of Batman was released to celebrate Batman's 80th Anniversary
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* This is the first time the original Batman suit has appeared in any video game.
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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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[[Category:Gold]]
 
[[Category:Gold]]
 
[[Category:Arena invasion]]
 
[[Category:Arena invasion]]
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[[Category:Gotham]]

Revision as of 16:21, 18 April 2021

Classic Batman is a 2-Star base, Gold, Agility class hero. He is exclusively available through Arena invasion events. His passive ability boosts all versions of Batman even when not on the team.


Summary

Batman supports other Batman heroes by boosting their attack and health while increasing XP gained in Battle and when using XP capsules. Batman may also gain power when a Blinded opponent misses.

Passive Abilities

Batman, Inc.

  • If Classic Batman is in your Roster, all Batman heroes gain a bonus to their Attack and Health when they enter combat.
    • + ( X per Level )% Attack for Batman teammates if this character is in your Roster.
    • + ( X per Level )% Health for Batman teammates if this character is in your Roster.

Classically Trained

  • If Classic Batman is in your Roster, all Batman heroes gain a bonus to XP awarded from battle and when using XP capsules.
    • + ( X per Level )% XP bonus
    • + ( X per Level )% XP Capsule bonus

Power Seize

  • When an opponent misses an attack on Classic Batman due to being blinded, Batman gains power.
    • ( X per Level ) Power Bar gained

Special Abilities & Supermove

Silken Rope Swing

  • Batman utilizes his silken rope to swing kick his opponent.
    • ( Attack * 1 + X per Level ) Damage

Blinding Bat

  • Batman tosses out a Batarang that may inflict Blind, causing the opponent to occasionally miss.
    • ( Attack * 1.5 + X per Level ) Damage
    • ( X per Level )% chance for opponents to miss for ( X per Level ) seconds

Palm Strike

  • Batman strikes forward with his palm
    • ( Attack * 3 + X per Level ) Damage

Knight of the Eclipse

  • The Dark Knight brings unyielding vengeance from the skies.
    • ( Attack * 8 + X per Level ) Damage
    • ( X per Level )% Damage for the duration of the battle

Trivia

  • Classic Batman's look is inspired by Batman's first appearance in Detective Comic’s #27.
  • This version of Batman was released to celebrate Batman's 80th Anniversary
  • This is the first time the original Batman suit has appeared in any video game.

Gallery

See also