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==Divisions==
 
==Divisions==
 
All players start in the lowest division (VII), and then their performance determine when they will be promoted or demoted. Each division in one arena has up to 100 players. Higher divisions have better rewards.
 
All players start in the lowest division (VII), and then their performance determine when they will be promoted or demoted. Each division in one arena has up to 100 players. Higher divisions have better rewards.
 
*Division VII: Outsider
 
*Division VI: Apprentice
 
*Division V: Guardian
 
*Division IV: Vanquisher
 
*Division III: Master
 
*Division II: Titan
 
*Division I: Champion
 
   
 
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{| class="wikitable" style="text-align:center"
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|Prismatic shards
 
|Prismatic shards
 
|}
 
|}
  +
Additionally, the top 1, 2, and 3 players in each division receive 3, 2, and 1 Energy Tanks, with the sole exception of rank 2 in Master each awards 3 Energy Tanks instead of 2.
   
 
==Gameplay==
 
==Gameplay==

Revision as of 14:53, 1 April 2019

Champions Arena is a game mode introduced by Darkseid, intended to be an intense, competitive version of the Arena. Account Level 60 is required to enter. It is released in update 3.0 in beta, with the first qualifying rounds starting on 27th March, 2019.

Separate Arenas

It appears that similar to Arena, that players are placed into separate Champions Arenas, which would be arbitrarily harder or easier (does not depend on your roster threat), despite giving the same rewards.

Seasons

Each season lasts 24 hours. It uses an orange form of Pips, but each hero only get 1 pip, which is refreshed every 12 hours. Energy tanks, rewards from Champions Arena, can refill it - each tank only refills the pip for one hero, not your whole team.

Divisions

All players start in the lowest division (VII), and then their performance determine when they will be promoted or demoted. Each division in one arena has up to 100 players. Higher divisions have better rewards.

Division Division reward Top 10 reward
Division VII: Outsider 300 gems Power gems
Division VI: Apprentice 400 gems Class shards
Division V: Guardian 500 gems Class shards
Division IV: Vanquisher 600 gems Class shards
Division III: Master 700 gems Class shards
Division II: Titan 800 gems Prismatic shards
Division I: Champion 1000 gems Prismatic shards

Additionally, the top 1, 2, and 3 players in each division receive 3, 2, and 1 Energy Tanks, with the sole exception of rank 2 in Master each awards 3 Energy Tanks instead of 2.

Gameplay

When you find opponents, you will be given six options:

Player's rank Number of matches Rating reward
3 higher than you 3 +8
2 higher than you 2 +4
1 higher than you 1 (+Regeneration modifier) +2
1 lower than you 1 +1
2 lower than you 1 +1
3 lower than you 1 +1

The reward is based on the enemy player's rank. Therefore, it is entirely possible for a higher reward match to be easier. Note that the displayed threat is the combined threat in case of multiple teams in the same battle. For example, a 600k threat player in a +8 battle may require you to fight teams of 300k, 200k, and 100k threat, which may be easier than a single 600k threat team.

Health is carried across multiple matches, but nothing else is. In case of multiple matches, the next would begin to load then start immediately after you win a match, with no confirmation, so be alert.

Because how much rating you receive from a battle - and thus how high you can rank - depends solely on the ranking if the enemy player and not the enemy team difficulty, unlike normal Arena, here the most valuable fight is often not the hardest one. Additionally, since enemy rank is relative to your rank, it may be a superior tactic to hold off using your pips until a short time before the refresh. This gives time for other, weaker players to climb above you, allowing you to beat their weaker teams to gain easy rating.

Other information

Uniquely, sending heroes on Operations do not stop them from being available in Champions Arena.