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Silver Cards6

Catwoman is a Silver-rarity Agility Hero. She can be directly obtained as a 1-star Character as a pre-register bonus, an early join bonus, or through the Hero Chest or Premium Hero Chest, or can instead be first redeemed with 10 of her shards. Her shards are also available as a rare drop from the Coin Chest, or as possible rewards from Heroic Campaign Chapter 2-2.

Summary

"Selina Kyle prefers working alone. She gains a bonus on any Operations she undertakes. In battle, her diamond-edged claws cause bleeding damage over time (DOT)."

Character Guide

Star Rating Level 1: Health / Damage (with all gears) Level 60: Health / Damage (with all gears)
1
2
3
4
5 825 / 203 (1,225 / 237)

Special:

  • Pre-register Bonus
  • Early Join Bonus

Chests:

  • Coin Chest
  • Hero Chest
  • Premium Hero Chest

Campaign Rewards:

  • Heroic Chapter 2-2

Gearing up is a way to boost character's Stats, for Catwoman her gear can be found by:

Gear Campaign Gear Level
Goggles Heroric Chapter 3 Battle 24 7
Vest Heroric Chapter 2 Battle 18

Normal Chapter 2 Battle 12

5

2

Gloves Heroric Chapter 1 Battle 18 3
Legs Heroric Chapter 4 Battle 24

Normal Chapter 2 Battle 24

9

2

Whip Heroric Chapter 5 Battle 18

Normal Chapter 3 Battle 12

11

3

Catwoman has the following Gear Set Bonuses:

  • 2/5: +5% Fast Attack Chance
  • 3/5: +4% Attack
  • 5/5: +8% Attack


Abilities

Note: Passive = Always active.

Note: Catwoman's passive does not affect battle at all.

Level Required Rank Bonus Cost to Level Up
1 1 star Base: +6% More Credits in Operations 5,000 Credits
2 2 stars 7% More Credits in Operations 10,000 Credits
3 3 stars ?% More Credits in Operations 20,000 Credits
4 4 stars ?% More Credits in Operations ??? Credits
5 5 stars ?% More Credits in Operations ??? Credits

Level Damage Cost to Level Up
1 Base: 100% Damage Over Time 250 Credits
2 to 10 (Base * 1.1) Damage Over Time Level * 250 Credits
11 to 12 (Base * 1.2) Damage Over Time Level * 300 Credits
13 to ??? (Base * ???) Damage Over Time Level * ??? Credits

Level Damage Cost to Level Up
1 Base: 150% Damage 350 Credits
2 to 10 (Base * ???) Damage Level * 350 Credits
11 to 12 (Base * 1.83) Damage Level * 450 Credits
13 to ??? (Base * 1.86) Damage Level * 500 Credits

Level Damage Cost to Level Up
1 Base: 300% Damage 500 Credits
2 to 10 ??? Damage Level * ??? Credits
11 to 12 ??? Damage Level * ??? Credits
13 to ??? ??? Damage Level * ??? Credits

Strategy

Play Style

Catwoman has an average attack speed, despite being from the Agility Class. She has pretty low health and decent damage.

Her biggest downside is that she doesn't throw or fire a projectile when she moves backwards, instead, she "cracks" her whip. This makes her "bad" at dealing that extra amount of "disabling" damage because it lacks range. In addition, her sweep attack draws an enemy closer instead pushing them away.

Basic Attacks

Combos to use:

  1. Tap - Tap - Tap - Tap - Block (Repeat)
  2. Tap - Tap - Tap - Swipe-back - Tap - Block (Repeat)
  3. Tap - Tap - Tap - Swipe-down - Block (Repeat)


Stat Construction

Since Catwoman can deal a decent amount of damage to her opponents, it's good to give her damage "procs", Such as "Unblockable Chance" or "Critical Attack Chance" or "Attack" or "Armour Pierce Chance for Basic Attacks". If you get an "Elite" health or defense "proc" don't re-roll them (unless all her other Talents are "Rare" or "Elite") as they are useful for that extra sustainability.


Team Construction

Catwoman isn't as effective in battle compared to other characters, such as Mythic Wonder Woman or Marksman Deadshot. However, her passive does give her an extra advantage in Operations if you want those extra Credits.


Versus

Agility Class Heroes have an advantage over Meta Class Heroes, so it's usually advised to bring her into a fight against Meta Class Heroes. However, if the enemy has a slow or decent attack speed, regardless of Class, Catwoman can help build a decent combo streak before tagging out.


Trivia

  • Catwoman of the Injustice Universe has a very complicated relationship with both Batman's Insurgency and Superman's Regime between the first game and the preceding comics, though in continuity terms she is Catwoman/Regime from Injustice 1 Mobile.
    • Interestingly, ability wise she have two of hers but half-flipped: both of their first specials is a claw spin attack, but Injustice 2 Catwoman's does not cause bleed while Injustice 1's Regime Catwoman does (for the former it shares the name with Injustice 1's Prime Catwoman's special 2 but doesn't physically resemble it); both of their second specials is a dash attack, but the former causes bleeding while the latter doesn't.
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