Batman Ninja Robin is a Gold 3-star base, Agility class hero. Like other variants of Robin (character), he specializes in building the hit counter for more bonus damage on specials, and can hugely increase the damage lethal attacks do to opponents.

Overview[edit | edit source]

Robin allows Batman Ninja teammates to quickly increase the Combo Meter count on each tag-in. He also prevents Batman Ninja teammates from losing Combo Meter hits when interrupted by the opponent.

His second passive, Ninja Lethality, is extremely powerful, and along with other Batman Ninja teammates, makes Robin one of the best heroes in the game, as when Batman Ninja characters are built with a high Lethal Attack Chance, Lethal Attack Damage buffs can quickly stack, dealing huge damage. He is usually paired with Batman Ninja Catwoman, whose Immortal passive makes all Batman Ninja teammates immortal when they reach low health, and Batman Ninja Gorilla Grodd, who allows Batman Ninja teammates to generate power extremely quickly.

Abilities[edit | edit source]

Combo Kid (Passive 1)[edit | edit source]

  • 2/3/4/5/6/7 Bonus hits to the Combo Meter
  • 2/3/4/5/6/7 Hits minimum on Combo Meter

For Batman Ninja teammates, at battle start and on each tag-in Robin adds bonus hits to the Combo Meter. Batman Ninja teammates' Combo Meter cannot be lowered completely.

Ninja Lethality (Passive 2)[edit | edit source]

  • 5%/10%/15%/20%/25%/30% Lethal Attack Damage for 4/6/8/10/12/14 seconds

Each Lethal attack landed by Robin or Batman Ninja Teammates temporarily increases their lethal attack damage. Effects stack.

Monkey style Swordplay (Passive 3)[edit | edit source]

  • 5%/10%/15%/20%/25%/30% Lethal Attack Chance for 4/6/8/10/12/14 seconds

When Robin and Batman Ninja teammates are hit with a Basic Attack that misses, they temporarily gain Lethal Attack Chance. Effects stack.

Swoop (Special 1)[edit | edit source]

Consumes 3 bars.

  • [100% Attack stat] Damage

Robin teleport jumps off the opponent.

Legacy and Curse (Special 2)[edit | edit source]

Consumes 4 bars.

  • [105% Attack stat] Damage
  • [60% Attack stat] Hazard Damage

Hazard Damage: Robin calls upon his monkey for an assist.

Skill and Training (Special 3)[edit | edit source]

Consumes 7 bars.

  • [300% Attack stat] Damage
  • armor-pierce

Robin kicks back his opponent.

Holding Back (Supermove)[edit | edit source]

Consumes 10 bars.

  • [800% Attack stat] Damage
  • +15%/20%/25%/35% Damage for the duration of the battle

Combines sword and gadgets into a high damage sequence.

Gear[edit | edit source]

His gear can be randomly received from Raid rewards.

Name Stat
Mask Defense
Vest Health
Gloves Attack
Leg Guards Health
Robin's Monkey Critical Attack chance

Gear set bonus[edit | edit source]

  • 2/5 - +10% Fast Attack Chance
  • 3/5 - +5% Attack
  • 5/5 - +10% Health

Strategy[edit | edit source]

He excels at tagging in and out, building the hit counter rapidly. His special 3, Skill and Training, now has an armor-pierce effect (added in an update after his release). Both of this allow him to do heavy special damage.

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