**Attack** is the primary offensive stat used in Injustice 2 Mobile. Talents and gear and gear chance and set effects that state they boost "Attack" increase this stat.

## Stat Formula[]

Damage seems to be calculated by the following formula:

- Base dmg +
- Additive (e.g. Hand Gear) +
- Base dmg * (Sum of?)Multiplier (e.g. Gear Set Bonus)(and Talents+Gear Chance Effects? more testing pending)

### Example[]

A 2* Catwoman at level 25 with no Boosts to Attack from talents has 1,181 Health and 291 Damage when equipped with no gear. If you equip her gloves which are level 3 (which states it gives "+20 Attack"), her damage stat become 311. If you unequip this gear and equip 3 of the other gear pieces (which under level 5 do not possess gear chance effects and do not boost her attack), you will obtain her 3/5 Gear set bonus, and see her damage is 302, or +11 over her base amount. If you reequip the the attack piece her damage goes up by +20, to 322. (104% of 311 is 323.44, meanwhile). Upgrading her gear by 1 level sees here Damage only go up to 327 (so it's unlikely that element 2 of the formula is instead [1+Multiplier]*[Additive], unless I2M rounds up individual numbers).

(Peer Review/further testing sought, especially if you can confirm this with gear effects and talents. How passive abilities play into this is also to be investigated, if you find a fixed Horrific Scarecrow opponent you can test this out.)(The query would be whether this above formula forms a primary battle stat that passives then multiply, or whether or not such passives plug into this formula as presumable additives.)

## Battle Formula[]

The total role that damage plays in battle is under investigation. Hits are usually assigned a base percentage of the attacker's damage stat; the primary focus of investigation is into how blocking, class multipliers, and the defense stat interact with hits.

Attack | Damage |
---|---|

Jab attack | 10% - 15% - 20%* |

Jump attack | 35% |

Crouch attack | 10% |

Rush attack | 25% |

Ranged attack | 30% |

* A character may have multiples of one of the hits. For instance, Flora Poison Ivy has 3 "middle" hits.

## Threat Formula[]

This total part the damage number plays as to the total threat calculation is currently under investigation.