His shards can be obtained in the Campaign, chapter 4, battle 12. He is the fourth gold hero accessible through the Campaign, after Unbreakable Cyborg, Grid, and Emerald Green Lantern (and before Multiverse Batwoman, Blademaster Robin, Telekinetic Gorilla Grodd, Enraged Bane, and Primal Swamp Thing).
The Waterbearer (passive)Edit
- [50%/75%/100%/125%/150% Attack stat] Healing for 7 seconds on Ability end for Special Abilities to team
Upon each Ability use, Aquaman heals his entire team over time.
Trident Rush (Special 1)Edit
Consumes 3 bars of power.
- [100% Attack stat] Damage
At close distance, Aquaman stabs multiple times with his trident.
Power of Neptune (Special 2)Edit
Consumes 5 bars of power.
- 1.2 Power Bars drained
- [15% Attack stat] Damage
- [135% Attack stat] Hazard DoT Damage
Hazard Damage: Aquaman summons an electrified trap that, during contact, power drains his opponent while dealing hazard damage over time (DoT).
Trident Whirl (Special 3)Edit
Consumes 7 bars of power.
- [300% Attack stat] Damage
At close distance, Arthur twirls his trident into a heavy upwards strike, knocking away his opponent.
From the Deep (Supermove)Edit
Consumes 10 bars of power.
- [800% Attack stat] Damage
- +15%/20%/25%/35% Damage for the duration of the battle
An aquatic ally aids in striking down Aquaman's opponent.
Healing from multiple specials used in rapid succession will stack. The healing is the same regardless of which special is used (including his supermove).
The healing is scaled to his Attack stat, at 50%/75%/100%/125%/150% of his Attack. The wording on his passive is slightly misleading, it applies the healing over 7 seconds, so the healing number shown is the total heal, not per second, which is still quite powerful.
The healing is applied upon finishing the special. However, after an update, interruptions such as Dark Supergirl's passive no longer prevent him from healing (regeneration starts immediately if he is interrupted).
Team him up with Emerald Green Lantern, John Stewart Green Lantern and Arkham Knight Batman to deal more damage with Power of Neptune's ability.
He is potentially one of the most immovable objects in Arena. As a high-threat-option opponent, he very often has maxed armor, causing most attacks to barely scratch him while he can heal his whole team for obscene amounts with every special. To get around that, it is possible to power drain him to prevent him from getting the power to use a special (such as with an Atlantean Armor Aquaman yourself, Black Adam's Electric Burst is also very effective at high levels, especially when empowered by his power cost reduction buff so it can be used with 2 bars).
Obtaining Gear Edit
Gearing up is a way to boost character's Stats, for Atlantean Armor Aquaman his gear can be found by:
|Helmet||Normal Chapter 5 Battle 6||5|
|Chestplate||Heroic Chapter 4 Battle 12||8|
|Gauntlets||Heroic Chapter 4 Battle 24||9|
|Boots||Normal Chapter 5 Battle 18||5|
|Trident||Heroic Chapter 5 Battle 24||11|